Hello! 

> A complete suite of edit tools are available, including split tools, 
> difference tools, rectangle and circle tools.  There are still 
> numerous bugs but please try them out and report back to us the things
> that you like and dislike, what really surprised you, etc...

I am using MS Windows XP SP 2 with all updates as at today, Sun Java2 SDK 
1.5.0_02 and zip version of uDIG 1.1M2. All tested on local SHP polygon layer. 

Bugs: 

1) Wrong selecting of polygon for editing using polygon edit tool, not select 
tool. I have polygon layer. I select Polygon Edit Tool. But when I click into 
one polygon A, upper left neighbourhood polygon B is selected. I click cca 50 
pixels from borders of polygon A. I need to click really in the centre of 
polygon B to be selected. I use central european (Czech) regional settings 
(space as delimiter of thousands and comma as delimiter of decimal delimiter). 
Well, I should use select tool, but using edit tool for selecting works also, 
but unexpected. 

2) Strange "snapping" while moving vertex. I drag and drop vertex of polygon, 
but "snapping" return back vertex to its original position, although I move it 
more than 20 pixels away.

3) Edit and zoom tool excluvity. When I use edit tool (polygon one) and want to 
temporary use zoom tool using rectangle are zooming, selecting zoom button 
result in default zoom. Hard to explain, try to repeat it. 

Enhancements: 

4) Vertex handling. Tools to add, delete and move vertex. Today only move 
vertex is i uDIG, but with strange behavior (see above). Handling with vertex 
is crucial for any kind of mouse editing. See Jump for this functionality. 

5) Snapping. Let user to define snapping tolerance in pixels (or meteres or 
deegrees?). Let user to select to what should be snapping counted. Possible 
choices are vertex of edited layer, edges of edited layer, vertex of user 
selected layer, edges of user defined layer (if layer is LineString or Polygon 
type), all exclusively. See Jump for snapping tolerance functionality. 

6) In-hand editing of vertex. Let user allow to manualy add, change or delete 
vertex in, let say, WKT or extended WKT format. See Jump for this 
functionality. 

7) Handling of record as whole in WKT format. Let user to add, change and 
delete record as whole. So user can have e.g. polygon in WKT in clipboard and 
can replace current geometry of selected one record of layer. Similar to point 
6. 

Thank You for uDIG. Nice and long awaited work. 

Stepan
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