Hello, i want udig to show in the map view a concrete bbox, i mean, the map view shows a concrete part of the world. The layers i have loaded are showing only the concrete part that i want and that is fine, but if a load other layer with contents all over the world the map view zooms out to a world view because the layer has contents all over the world, that is the reason i think... I want to modify Map properties, if its possible i prefer Map Bounds because i think setting this one then the map view would show the same part of the world. Then if i load a layer of the entire world it will still showing th same bbox, that is right?? If not or if it can't be possible i think i can change the other one property of the map, i mean Viewport Bounds but i dont know if i have to modify it each time i load a layer larger than the area i want udig to show... I have been reading about Viewport Bounds. I have seen that with Map object i can do .setViewportModelInternal(ViewportModel) i don't know if it is the proper way to do it, but also i don't know how to get a viewportmodel with the bbox (coordinates) that i want to use, so if someone can tell me how to get to a viewportmodel with my own cordinates set it will be a great help. Any further comments will be welcomed. Kind regards.
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