Hi, Every One, I am actually looking for 3D LGPL solutions wtih Udig. Because i need to create 2D maps with some Archiect plans inside 3D views. I think that we can have look about OpenGL with SWT : http://opengl.j3d.org/swt/ It could be a good way.
An other project is very interressting for 3D navigation : http://aviatrix3d.j3d.org/ Take care, LEGRAND Bertrand |--------+----------------------------------------> | | Jody Garnett | | | <[email protected]> | | | Envoyé par : | | | [email protected]| | | ctions.net | | | | | | | | | 24/03/2009 14:45 | | | Veuillez répondre à | | | User-friendly Desktop Internet| | | GIS | | | | |--------+----------------------------------------> >------------------------------------------------------------------------------------------------------| | | | Pour : User-friendly Desktop Internet GIS <[email protected]> | | cc : | | Objet : Re: [udig-devel] Map3D in UDIG | >------------------------------------------------------------------------------------------------------| That is fun news; please see another conversation two weeks ago where I covered intergration options with another team doing the same sort of idea. To review: - do not target MapImpl that is the data structure - there is a single component to look at - MapViewer which sets itself up to use different widgets depending on the constants provided during contstruction; make 3D a supported constant It really is very exciting to have two teams looking at scene graph based solutions; the other team was looking at Java3D which also scene graph based. In my own commercial work I saw a 40% improvement going from hand built OpenGL to Java3D back when it was alpha technology. I am happy to review any design documentation posted to the udig HACK wiki space; especially if the work is being done in a community module. You should also consider dropping by the uDig IRC channel for the friday meeting - I would be pleased to go over some options with you. Beyond these public forums I would need to look up my consulting rates for you (yes open source is not free in every sense of the word). Can you do me a favour and use nabble to look up the earlier conversation on this topic; it would save us both some time. Welcome and happy hacking, Jody On Tue, Mar 24, 2009 at 10:11 PM, eline lachat <[email protected]> wrote: > Hi all, > > We are planning a development of 3D capabilities on uDIG using > OSGVirtualPlanets (osgvp > http://www.gvsig.org/web/projects/gvsig-commons/osgvp) into UDIG. osgVP is a > 3D framework based on OpenSceneGraph for GIS development in Java. > > We think follow this way to integrate the 3D viewers into Udig: > - Make a Map3D element that is like a MapImpl (the Map3D implementation is > almost the same that a Map implementation) > - Make an Eclipse Editor Part that is associated to the new element Map3D. > An editor already exists in OSGVP, so we want to extend it. > - To pass the layer events on the layerManager of the OSGVP to draw the > layer. > > We think that the best way is to reuse the MaplImp element because the map3D > is almost the same. We'd like use it in the existing Editor developped in > OSGVP. > We are developing the Map3DEditor and we would like to know if the plan of > work correponds to the best solution. > > The goal of the integration is to can use every functionnalities of a Map in > a Map3D. > > Best regards, > > Eline > > > > > > > _______________________________________________ > User-friendly Desktop Internet GIS (uDig) > http://udig.refractions.net > http://lists.refractions.net/mailman/listinfo/udig-devel > > _______________________________________________ User-friendly Desktop Internet GIS (uDig) http://udig.refractions.net http://lists.refractions.net/mailman/listinfo/udig-devel _______________________________________________ User-friendly Desktop Internet GIS (uDig) http://udig.refractions.net http://lists.refractions.net/mailman/listinfo/udig-devel
