Hi, Every One,
I am actually looking for 3D LGPL solutions wtih Udig.
Because i need to create 2D maps with some  Archiect plans inside 3D views.
I think that we can have look about OpenGL with SWT :
http://opengl.j3d.org/swt/
It could be a good way.

An other project is very interressting for 3D navigation :
http://aviatrix3d.j3d.org/

Take care,
LEGRAND Bertrand



|--------+---------------------------------------->
|        |          Jody Garnett                  |
|        |          <[email protected]>      |
|        |          Envoyé par :                  |
|        |          [email protected]|
|        |          ctions.net                    |
|        |                                        |
|        |                                        |
|        |          24/03/2009 14:45              |
|        |          Veuillez répondre à           |
|        |          User-friendly Desktop Internet|
|        |          GIS                           |
|        |                                        |
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  |      Pour :  User-friendly Desktop Internet GIS 
<[email protected]>                   |
  |      cc :                                                                   
                         |
  |      Objet : Re: [udig-devel] Map3D in UDIG                                 
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That is fun news; please see another conversation two weeks ago where
I covered intergration options with another team doing the same sort
of idea.

To review:
- do not target MapImpl that is the data structure
- there is a single component to look at - MapViewer which sets itself
up to use different widgets depending on the constants provided during
contstruction; make 3D a supported constant

It really is very exciting to have two teams looking at scene graph
based solutions; the other team was looking at Java3D which also scene
graph based. In my own commercial work I saw a 40% improvement going
from hand built OpenGL to Java3D back when it was alpha technology.

I am happy to review any design documentation posted to the udig HACK
wiki space; especially if the work is being done in a community
module. You should also consider dropping by the uDig IRC channel for
the friday meeting - I would be pleased to go over some options with
you. Beyond these public forums I would need to look up my consulting
rates for you (yes open source is not free in every sense of the
word).

Can you do me a favour and use nabble to look up the earlier
conversation on this topic; it would save us both some time.

Welcome and happy hacking,
Jody

On Tue, Mar 24, 2009 at 10:11 PM, eline lachat <[email protected]>
wrote:
> Hi all,
>
> We are planning a development of 3D capabilities on uDIG using
> OSGVirtualPlanets (osgvp
> http://www.gvsig.org/web/projects/gvsig-commons/osgvp) into UDIG. osgVP
is a
> 3D framework based on OpenSceneGraph for GIS development in Java.
>
> We think follow this way to integrate the 3D viewers into Udig:
> - Make a Map3D element that is like a MapImpl (the Map3D implementation
is
> almost the same that a Map implementation)
> - Make an Eclipse Editor Part that is associated to the new element
Map3D.
> An editor already exists in OSGVP, so we want to extend it.
> - To pass the layer events on the layerManager of the OSGVP to draw the
> layer.
>
> We think that the best way is to reuse the MaplImp element because the
map3D
> is almost the same. We'd like use it in the existing Editor developped in
> OSGVP.
> We are developing the Map3DEditor and we would like to know if the plan
of
> work correponds to the best solution.
>
> The goal of the integration is to can use every functionnalities of a Map
in
> a Map3D.
>
> Best regards,
>
> Eline
>
>
>
>
>
>
> _______________________________________________
> User-friendly Desktop Internet GIS (uDig)
> http://udig.refractions.net
> http://lists.refractions.net/mailman/listinfo/udig-devel
>
>
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