Thanks a lot Jesse. I thought it could be like that but I wasn't sure.
It's great you could spend time to answer such kind of questions.
Best regards.
Rodolphe

2009/4/7 Jesse Eichar <[email protected]>

>
>
> On Tue, Apr 7, 2009 at 9:27 AM, Rodolphe QUEMERAIS <
> [email protected]> wrote:
>
>> Thanks a lot. This works fine !!!
>>
>> But I didn't use any MathTransfrom. Actually, I picked 2 points :
>>           Coordinate world = getContext().pixelToWorld(e.x-1, e.y-1);
>>           Coordinate world2 = getContext().pixelToWorld(e.x+1, e.y+1);
>> and created to envelope :
>> Envelope env = new Envelope(world, world2);
>> and the selection worked fine.
>>
>
>
>> My second question why do we have to do any operation with Mathtransform
>> as
>> getContext().pixelToWorld(...) do the transformation.
>> Dis I miss something
>
>
>
> You need to understand the big picture.  There are 3 frames of reference in
> uDig:
>
>    - THe Screen
>    - The Map
>    - The layer
>
> The Screen is always different from the map because the map takes place in
> the world.  Often -180:180,-90:90.  So there is a pixelToWOrld transform
> (and the opposite) to translate between the screen and the equivalent place
> in the world.
>
> Next is the layer.  The layer could be in the same projection as the map
> but that is not a requirement.  So if you set a selection on a layer the
> selection must be in the projection of the layer.  There is some work in the
> pipeline to simplify that but that is the case at the moment.
>
> That is why you need a transformation from screen to map then from map to
> layer.
>
> NO idea if I came close to answering your email but hopefully that helps in
> some way
>
> Jesse
>
> _______________________________________________
> User-friendly Desktop Internet GIS (uDig)
> http://udig.refractions.net
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>
>
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