> I just noticed another problem with the new Despeckling GUI parts,
> since it's addition, UFRaw is too large to properly display with a
> minimum height window on my 1280x800 resolution laptop. As you know,
> this is a very common resolution.

It should certainly be fixed. Probably we should move despeckling
together with denoise and darkframe to their own page.

> I asked before if there was a way to disable despeckling altogether,
> I'd still love to see this, at least until the despeckling GUI gets
> fixed. But I'd appreciate any kind of quick fix.

There is some magic code at the beginning of ufraw_preview():

    } else if (screen.height<900) {
        curveeditorHeight = 192;
        data->HisMinHeight = 80;
    } else {

Try reducing HisMinHeight. My graphic card doesn't allow me to scale
my screen resolution down to 800, so I cannot test it myself.

> And of course, I think UFRaw should be workable on pretty much all
> resolutions, even on netbooks. It does not have to be pretty and
> handy, but critical buttons should never go off-screen.

That what the above "magic code" is for. But it requires testing from
people with these displays. Also, this "magic code" is far from
perfect. It doesn't take into account the control panels, and changing
the font sizes should also effect these calculations.

Any suggestions (or patches) to improve this code would be welcome.
Udi

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