Matt Albrecht wrote:
> How does this "Screen" abstraction differ from Java2D's
> GraphicsConfiguration, GraphicsDevice, and GraphicsEnvironment classes? It
> seems to me that these contain all the information/fuctionality needed for a
> Screen. We just need a way to have the Toolkit use our current
> GraphicsDevice instance for the given system's hardware.
>
> I haven't looked too deeply into this, but I think this may be a good place
> to start.
well I dont know anything about Graphics2D yet (other then that its 2D)
but the screen abstract class would be a container for the frames and
toolbars and all that other desktop stuff (probably via a subclass,
DesktopScreen) maybe it would use those classes though. we should look
into it.
Cheers,
DigiGod
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