Hi Brian, In ULC VE, ULC widget beans can be used "off the shelf" by making the jar files of the widget (both client side and server side - ULC widgets have a client side class and a server side class) available on the class path of the project. Subsequently you can select the widget and put it on the canvas by using "Choose Beans" or including it on the palette by modifying the palette xmi file of the ULC VE Plugin.
The above works for most extensions except for ULC Containers. In ULC VE, containers are treated specially because they have special code generation requirements when adding children to them. Each container has a special "add" method with its own set of arguments. This requires special programming (extension of the ULC VE Plug-in). Using the procedure described in the first paragraph, you will be able to put ULCNullLayout on the canvas. But, you won't be able to "add" children to it, i.e., you won't be able to layout other widgets in it. Therefore, it won't be possible to use ULCNullLayout extension in ULC VE as it is. Thanks and regards, Janak -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of McCarty, Brian Sent: Monday, June 12, 2006 11:42 PM To: [EMAIL PROTECTED] Subject: [ULC-developer] Installing extensions I am running an evaluation copy of ULC and the ULC Visual Editor. I would like to work with a null layout. I found that you have a null layout extension available in the code community. How would I install the null layout extension? Thank you, Brian McCarty _______________________________________________ ULC-developer mailing list [email protected] http://lists.canoo.com/mailman/listinfo/ulc-developer
