Thanks. I’d need to know _at least something_ about what the characters 
signify, though, to have a sense of whether there’s anything potentially 
offensive.


Peter

From: Unicode [mailto:unicode-boun...@unicode.org] On Behalf Of Philippe Verdy 
via Unicode
Sent: Monday, November 13, 2017 11:51 AM
To: James Kass <jameskass...@gmail.com>
Cc: Unicode list <unicode@unicode.org>
Subject: Re: Plane-2-only string

May be this test page ?
http://www.i18nguy.com/unicode/supplementary-test.html<https://na01.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.i18nguy.com%2Funicode%2Fsupplementary-test.html&data=02%7C01%7Cpetercon%40microsoft.com%7Ce4a52bf8c69943e825e908d52ad06d02%7C72f988bf86f141af91ab2d7cd011db47%7C1%7C0%7C636461997049400977&sdata=EeoebLU6skgb8lthnSQ3ChDzYCQTuQORcJNnXAYV4Ys%3D&reserved=0>


2017-11-13 20:38 GMT+01:00 James Kass via Unicode 
<unicode@unicode.org<mailto:unicode@unicode.org>>:
A font's sample text can be used in place of the default "The quick
brown fox..." text which is used to illustrate the typeface in
applications which support that feature.

One approach would be to find a non-gibberish text string using some
Plane 2 characters and add the BMP glyphs to the font mapped to the
BMP PUA.  Because if only a handful of BMP CJK glyphs were added to
the font mapped to their standard code points, the font might need to
claim to support BMP CJK (when in fact it does not) in order to
display the sample text.  Or, (if standard code points are used) the
font might be auto-detected as supporting BMP CJK by some
applications, when it doesn't really support that range.

On Mon, Nov 13, 2017 at 10:20 AM, Peter Constable via Unicode
<unicode@unicode.org<mailto:unicode@unicode.org>> wrote:
> I’m wondering if anyone could come up with a string of 15 to 40 characters 
> _using only plane 2 characters_ that wouldn’t be gibberish?
>
> We are considering adding sample-text strings in some of our fonts. (In 
> OpenType, the ‘name’ table can take sample-text strings using name ID 19.) 
> One particular issue we have is the Simsun-ExtB and MingLiU-ExtB fonts, which 
> have CJK characters from plane 2 only.
>
> Background:
> The Simsun-ExtB and MingLiU-ExtB fonts are meant to complement the Simsun and 
> MingLiU fonts: the combined glyph count exceeds the number of glyphs that can 
> be added in a single OpenType font, and so the “ExtB” fonts are used to 
> contain all of the Plane 2 characters that are supported. For example, the 
> Simsun font supports 28738 BMP characters, and no plane 2 characters, while 
> Simsun-ExtB supports the Basic Latin block from the BMP plus 47,293 plane 2 
> characters. The combined glyph count exceeds 64K, so can’t go into a single 
> font.
>
>
>
> Peter

Reply via email to