Several days of poking around at the existing MacOS QuickDraw support in the runtime system has proved incredibly depressing: on the one hand MacOS X will currently support QD graphics, so it should be possible to develop this support further, but on the other the move is definitely towards replacing QD with the Quartz and Quartz 2D engines. Given that the current QD support is far from complete it would make more sense to pursue Quartz, but I'm not sure that Quartz is compatible with the X-originated graphics model currently implemented by Unicon (at least not without some performance penalties). Anyway I'll keep plugging away at this a little longer and see if I can make some headway.

Eleanor

Senior Software Developer
Games With Brains
http://eleanor.goth-chic.org/



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