i think this fixes level one of the problem. level two is that we can't really decide anymore HOW to let the receiving application open the object i'm dragging "into" it.
this thread contains much of what i'm whining about: https://lists.launchpad.net/unity-design/msg07341.html Unity broke that possibility. The main problem is, that what once used to be a destination window with all it's "areas", "zones" and perhaps even "fields" during a drag and drop operation is reduced to a simple launcher button, which doesn't nearly indicate WHAT it will do upon release. On Wed, Apr 25, 2012 at 12:57 AM, Andrea Azzarone <[email protected]>wrote: > WIP: https://code.launchpad.net/~andyrock/unity/fix-880798/+merge/103389 > > 2012/4/25 Mark Shuttleworth <[email protected]>: > > > > Yes, we should definitely fix the ability to drag to any window via the > > launcher. > > > > > > -- > > Mailing list: https://launchpad.net/~unity-design > > Post to : [email protected] > > Unsubscribe : https://launchpad.net/~unity-design > > More help : https://help.launchpad.net/ListHelp > > > > > > -- > Andrea Azzarone > http://launchpad.net/~andyrock > http://wiki.ubuntu.com/AndreaAzzarone > > -- > Mailing list: https://launchpad.net/~unity-design > Post to : [email protected] > Unsubscribe : https://launchpad.net/~unity-design > More help : https://help.launchpad.net/ListHelp >
-- Mailing list: https://launchpad.net/~unity-design Post to : [email protected] Unsubscribe : https://launchpad.net/~unity-design More help : https://help.launchpad.net/ListHelp

