2012/2/8 Sven <[email protected]>: > Hey all, > > I'm currently trying to fix as much memory leaks as I can find (because > I find that the most annoying part about compiz+unity), but I'm > currently stuck probably because I don't have enough knowledge about > unity yet. > > I have a lot of valgrind warnings of the form > > ==1933== 494,144 (2,112 direct, 492,032 indirect) bytes in 12 blocks are > definitely lost in loss record 10,579 of 10,585 > ==1933== at 0x4C291C7: operator new(unsigned long) (in > /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so) > ==1933== by 0x21F15B29: nux::Trackable::operator new(unsigned long) > (in /usr/lib/libnux-core-2.0.so.0.200.0) > ==1933== by 0x21C6D920: > nux::GpuDevice::CreateSystemCapableTexture(char const*, int) (in > /usr/lib/libnux-graphics-2.0.so.0.200.0) > ==1933== by 0x22E93A9A: unity::Tooltip::UpdateTexture() (in > /usr/lib/compiz/libunityshell.so) > ==1933== by 0x22E93C10: unity::Tooltip::PostLayoutManagement(long) > (in /usr/lib/compiz/libunityshell.so) > ==1933== by 0x231B4945: nux::View::ComputeContentSize() (in > /usr/lib/libnux-2.0.so.0.200.0) > ==1933== by 0x2320694E: nux::WindowThread::ComputeQueuedLayout() (in > /usr/lib/libnux-2.0.so.0.200.0) > ==1933== by 0x23207B78: > nux::WindowThread::RenderInterfaceFromForeignCmd(nux::Rect*) (in > /usr/lib/libnux-2.0.so.0.200.0) > ==1933== by 0x22DD58C6: unity::UnityScreen::paintDisplay(CompRegion > const&, GLMatrix const&, unsigned int) (in /usr/lib/compiz/libunityshell.so) > ==1933== by 0x22DD5F7E: unity::UnityWindow::glDraw(GLMatrix const&, > GLFragment::Attrib&, CompRegion const&, unsigned int) (in > /usr/lib/compiz/libunityshell.so) > ==1933== by 0x11B3F18A: GLWindow::glDraw(GLMatrix const&, > GLFragment::Attrib&, CompRegion const&, unsigned int) (in > /usr/lib/compiz/libopengl.so) > ==1933== by 0x11B3F5BC: GLWindow::glPaint(GLWindowPaintAttrib const&, > GLMatrix const&, CompRegion const&, unsigned int) (in > /usr/lib/compiz/libopengl.so) > > so I started digging into this. This is most likely caused by calling > texture_from_cairo_graphics, which allocates a new texture. The old > texture isn't deleted. This could be done manually after calling the > texture_from_cairo_graphics function, or even inside of that function, > but I digged a bit deeper, and found that texture_from_cairo_graphics > writes to a nux::ObjectPtr<nux::BaseTexture>. > > Looking into that, I found the assignment operator, and now I'm > wondering if maybe the assignment operators should be something like > > ObjectPtr<T> temp(other); > Swap(temp); > if (temp.ptr_) > temp.ptr_->Unreference() > return *this;
temp is a local variable so when the function return its dtor [1] is called. The destructor provides to release the reference. > > This seems to be what other functions do after creating a new texture, > so I wonder if this would fix my memory leaks. > > Kind regards, > > Sven (sbte on irc and launchpad) > > -- > Mailing list: https://launchpad.net/~unity-dev > Post to : [email protected] > Unsubscribe : https://launchpad.net/~unity-dev > More help : https://help.launchpad.net/ListHelp -- Andrea Azzarone http://launchpad.net/~andyrock http://wiki.ubuntu.com/AndreaAzzarone -- Mailing list: https://launchpad.net/~unity-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~unity-dev More help : https://help.launchpad.net/ListHelp

