Public bug reported:

Binary package hint: blender

Changelog:

Updates:
 * Update for new OpenAL windows library. 
 * Update Japanese translation.
 * Upgrade extern/xvidcore to version 1.22. This fixes Xvid crashing on linux 
64 bit.
 * Updated Blender/Python API and GameEngine docs. 
http://www.blender.org/documentation/249PythonDoc
 * Python Script Pack and Example Files.

Various Bugs: 
 * SoftBody, vertex groups were not notified on deletion & fixes for Mass and 
Spring Painting
 * Softbody, non mesh objects missing initializers [bug #18982]
 * Self Shadow Vertex Colors, improved blur method to give more even results.
 * Converting nurbs to a mesh ignored smoothing for Alt+C and from python.
 * Object Active to Other, Fix python error when running in local view.
 * Ancient resource leak where checkPackedFile would open a file and never 
close it.
 * Fix for uninitialized memory use with X11 keyboard and tablet events.
 * Fix for building with CLang (LLVM)

Render Bugs:
 * Using LightGroups override for material doesn't work for preview renders.
 * Render Stamp, error in setting the alpha value when drawing text into a char 
buffer.
 * Lumma Matte, Fix in low value setting. Originally checked against the wrong 
channel (chroma) instead of the luminence channel. Changed default value for 
high value to 1.0 from 0.0
 * Baking selected to active with nearby dupliframes objects crashes blender 
[bug #19029]
 * Fix for high energy sunlamps, turning specular black [bug #18837] 

Game Engine Bugs:
 * Saving runtime on Windows didn't work with python2.6
 * Let IPO's animate the ref value for KX_BlenderMaterial's

Game Engine Python Bugs:
 * Converting a mesh from a python argument was broken but happened to work in 
some cases.
 * Memory leak fix for action.channelNames.
 * Was writing to freed memory when freeing a python object in some cases.
 * Removing GameLogic.EvalExpression(), was unstable.
 * Crash fix when casting a ray to the same location as the object.
 * Fixed KX_PolyProxy returning improper VertexIndex with mixed triangles and 
quads with using .getVertexIndex() and .v1, .v2, etc. [bug #19254]
 * Fixed obj.sendMessage() with 4 arguments crashing blender [bug #18963]

Game Engine Bullet Bugs:
 * Crash fix when a parent compound object didn't have a physics controller.
 * Fix for the torque actuator x -& y-axis not working.

Sequencer Bugs
 * IPO curve-deletion resulted in non-working effect
 * easy retiming only allowed enlarging of strips, now shrinking is also 
possible (easy retiming: use the right display handle of input strip and shrink 
or enlarge, will make the speed of the strip exactly fit the effect strip's 
length)
 * frames after end-of-display of input strips can now be accessed.
 * frame blending can now be done on more than two frames, enabling really fine 
grained motion blur if you speed up a sequence with high factors (bigger than 
two).
 * Scene-Strip rendering with compositor scenes failed, if they had no camera 
attached.
 * Fixed hdd-audio for sample formats other than 16 bit (8 bit eg).

Import/Export Bugs
 * FBX Export, Incorrect formatting that broke some converters.
 * BVH Motion Capture Import, Did not support single rigid body objects. [bug 
#18949]
 * OBJ Import, fix for importing of transparent faces from .mtl files - ZTrans 
now is set for them as well. (improves import from SketchUp)
 * Collada export, Empty material slot would raise a python error.
 * Collada import, fixes for increased Sketchup interoperability and more.
 * Quake MAP Export, empty nodes were not exported, also noticed files were 
invalid if there were no meshes or surfaces.
 * Quake MAP Export, had support for single triangular brush unnecessarily 
disabled.
 * Quake MD2 Export, Fix for vertex normals [patch #19206]

Python API
 * Mathutils (quat_a*quat_b) was broken, returned (quat_a*quat_a) instead.
 * Support for editing properties IpoCurve.driverBone and IpoCurve.driverBone2 
and modifies IpoCurve.driverChannel to allow OB_ROT_DIFF.
 * Documentation corrections.
 * Support for rendering background scenes different from the active scene.
 * scene.render.render() now behaves the same in interactive and background mode
 * scene.render.saveRenderedImage() now works correctly in background mode
 * Armature active bone can be set.

New:
 * 16bit SGI image loading
 * When BLENDER_FORCE_SWAPBUFFERS env variable is defined, a function is 
enabled that fixes some menu drawing issues with Mesa3D DRI drivers for Intel 
and Radeon cards.
 * Python API - Particles
          o Draw As variable and dict
          o Strand render toggle
          o Object, psys variable in duplicate
          o Material, Strand render variables
          o Texture, Use colorbands
          o Lamp, Spot buffer type selection
 * Game Engine Physics support for reinstancePhysics mesh from Python and the 
dynamic actuator.
          o ReplaceMesh Actuator option to replace the physics mesh and display 
mesh + python api options.
          o Video and blend file demo.
            http://www.graphicall.org/ftp/ideasman42/reinstance.ogv
            http://www.graphicall.org/ftp/ideasman42/reinstance_demo.blend
 * Mouse focus sensor "pulse" option to pulse TRUE when the object under the 
mouse changes.
 * EDL importer for the sequencer. supports...
          o audio, video edits
          o fades, wipes, speed changes (video only)
          o importing from multiple reels

            Example import from final cut pro.
            http://www.graphicall.org/ftp/ideasman42/edl_in_blender_px.png
            http://www.graphicall.org/ftp/ideasman42/edl_import_ui.png

http://www.blender.org/development/release-logs/blender-249/249-update/
Download source: http://download.blender.org/source/blender-2.49b.tar.gz
md5sum: http://download.blender.org/source/blender-2.49b.tar.gz.md5sum

** Affects: blender (Ubuntu)
     Importance: Undecided
         Status: New


** Tags: bugfix needs-update packaging

-- 
[bugfix release] Blender 2.49b
https://bugs.launchpad.net/bugs/451449
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