Public bug reported: Binary package hint: blender
Changelog: Updates: * Update for new OpenAL windows library. * Update Japanese translation. * Upgrade extern/xvidcore to version 1.22. This fixes Xvid crashing on linux 64 bit. * Updated Blender/Python API and GameEngine docs. http://www.blender.org/documentation/249PythonDoc * Python Script Pack and Example Files. Various Bugs: * SoftBody, vertex groups were not notified on deletion & fixes for Mass and Spring Painting * Softbody, non mesh objects missing initializers [bug #18982] * Self Shadow Vertex Colors, improved blur method to give more even results. * Converting nurbs to a mesh ignored smoothing for Alt+C and from python. * Object Active to Other, Fix python error when running in local view. * Ancient resource leak where checkPackedFile would open a file and never close it. * Fix for uninitialized memory use with X11 keyboard and tablet events. * Fix for building with CLang (LLVM) Render Bugs: * Using LightGroups override for material doesn't work for preview renders. * Render Stamp, error in setting the alpha value when drawing text into a char buffer. * Lumma Matte, Fix in low value setting. Originally checked against the wrong channel (chroma) instead of the luminence channel. Changed default value for high value to 1.0 from 0.0 * Baking selected to active with nearby dupliframes objects crashes blender [bug #19029] * Fix for high energy sunlamps, turning specular black [bug #18837] Game Engine Bugs: * Saving runtime on Windows didn't work with python2.6 * Let IPO's animate the ref value for KX_BlenderMaterial's Game Engine Python Bugs: * Converting a mesh from a python argument was broken but happened to work in some cases. * Memory leak fix for action.channelNames. * Was writing to freed memory when freeing a python object in some cases. * Removing GameLogic.EvalExpression(), was unstable. * Crash fix when casting a ray to the same location as the object. * Fixed KX_PolyProxy returning improper VertexIndex with mixed triangles and quads with using .getVertexIndex() and .v1, .v2, etc. [bug #19254] * Fixed obj.sendMessage() with 4 arguments crashing blender [bug #18963] Game Engine Bullet Bugs: * Crash fix when a parent compound object didn't have a physics controller. * Fix for the torque actuator x -& y-axis not working. Sequencer Bugs * IPO curve-deletion resulted in non-working effect * easy retiming only allowed enlarging of strips, now shrinking is also possible (easy retiming: use the right display handle of input strip and shrink or enlarge, will make the speed of the strip exactly fit the effect strip's length) * frames after end-of-display of input strips can now be accessed. * frame blending can now be done on more than two frames, enabling really fine grained motion blur if you speed up a sequence with high factors (bigger than two). * Scene-Strip rendering with compositor scenes failed, if they had no camera attached. * Fixed hdd-audio for sample formats other than 16 bit (8 bit eg). Import/Export Bugs * FBX Export, Incorrect formatting that broke some converters. * BVH Motion Capture Import, Did not support single rigid body objects. [bug #18949] * OBJ Import, fix for importing of transparent faces from .mtl files - ZTrans now is set for them as well. (improves import from SketchUp) * Collada export, Empty material slot would raise a python error. * Collada import, fixes for increased Sketchup interoperability and more. * Quake MAP Export, empty nodes were not exported, also noticed files were invalid if there were no meshes or surfaces. * Quake MAP Export, had support for single triangular brush unnecessarily disabled. * Quake MD2 Export, Fix for vertex normals [patch #19206] Python API * Mathutils (quat_a*quat_b) was broken, returned (quat_a*quat_a) instead. * Support for editing properties IpoCurve.driverBone and IpoCurve.driverBone2 and modifies IpoCurve.driverChannel to allow OB_ROT_DIFF. * Documentation corrections. * Support for rendering background scenes different from the active scene. * scene.render.render() now behaves the same in interactive and background mode * scene.render.saveRenderedImage() now works correctly in background mode * Armature active bone can be set. New: * 16bit SGI image loading * When BLENDER_FORCE_SWAPBUFFERS env variable is defined, a function is enabled that fixes some menu drawing issues with Mesa3D DRI drivers for Intel and Radeon cards. * Python API - Particles o Draw As variable and dict o Strand render toggle o Object, psys variable in duplicate o Material, Strand render variables o Texture, Use colorbands o Lamp, Spot buffer type selection * Game Engine Physics support for reinstancePhysics mesh from Python and the dynamic actuator. o ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options. o Video and blend file demo. http://www.graphicall.org/ftp/ideasman42/reinstance.ogv http://www.graphicall.org/ftp/ideasman42/reinstance_demo.blend * Mouse focus sensor "pulse" option to pulse TRUE when the object under the mouse changes. * EDL importer for the sequencer. supports... o audio, video edits o fades, wipes, speed changes (video only) o importing from multiple reels Example import from final cut pro. http://www.graphicall.org/ftp/ideasman42/edl_in_blender_px.png http://www.graphicall.org/ftp/ideasman42/edl_import_ui.png http://www.blender.org/development/release-logs/blender-249/249-update/ Download source: http://download.blender.org/source/blender-2.49b.tar.gz md5sum: http://download.blender.org/source/blender-2.49b.tar.gz.md5sum ** Affects: blender (Ubuntu) Importance: Undecided Status: New ** Tags: bugfix needs-update packaging -- [bugfix release] Blender 2.49b https://bugs.launchpad.net/bugs/451449 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-b...@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs -- universe-bugs mailing list universe-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/universe-bugs