Think about how LMS works and player discover the LMS servers.

LMS servers are passive - they wait to be contacted by players.

When a player is powered on it broadcasts a message asking for LMS to
make themselves known and all LMS servers respond with their IP address
& LMS port no.  If LMS is not on the same LAN segment as the player 
will not "hear" a broadcast.

So when a player loses contact with a LMS server, it will try to contact
the server on the same IP address as it initially contacted the LMS
server.   I am not certain of the detail what happens if LMS server is
not contactable for a while.  It is possible player will not retry the
IP address of the LMS server until a user tries to play something.

First thing to check is player loses contact with LMS server - has the
LMS IP address changed ?  Check the Boom by long press "<" back to
firmware menu and look at the "contact to " menu 

Restarting LMS server etc. anything to do with LMS server will not make
a player contact LMS if the server IP address has changed.  Player make
contact with LMS servers - so in this situation easiest would be to
reboot the player but better to understand what is going wrong.


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