An old bunch of bugs report [1,2] I once filed harasses me over and over. I still haven't come to a useful conclusion, nor got over the brainstorming point. Hereby I ask you for help, since you're after all the main UI instance.
What my problem is all about: Animations. Where to put them? When to show them? How to control them? We have to define clear rules for WHEN exactly to use them (quantity), HOW/in what way/strength to use them (quality). Pros: - Sometimes they make much clearer what happens (D'n'D) - They look extremely cool (edit your Epiphany toolbar) Cons: - They need ressources. Weak machines might cough and refuse to be responsive enough to be useful - They annoy (metacity window closing animation) So they convey coolness and information, but on the other hand need ressources and may annoy the user if used excessively. For now, I see two approaches for defining the scope of animations: Separatistic approach: Define on a per-app basis whether animations are used - i.e. when hiding the panel, one might like to have them, but not when closing metacity Global approach: Have one central point where we define whether to use them or not (gconf/xsetting, that is). Is there a reasonable way to go without introducing zillion of additional switches? Maybe we could introduce some animation schemes the user can select among and introduce different classes of animations (useful/decoration) so that each animation can be categorized? Any ideas? I'm lost, really. [1] http://bugzilla.gnome.org/show_bug.cgi?id=98426 [2] http://bugzilla.gnome.org/show_bug.cgi?id=92867 -- Christian Neumair <[EMAIL PROTECTED]> _______________________________________________ Usability mailing list [email protected] http://mail.gnome.org/mailman/listinfo/usability
