I am a little late to the SVG Party....what do you mean:
"Admittedly you do need to compile your SVG to the drawing format so you
can use them in images,"
??
To state the obvious: Currently, I have to "expose" a new SVG widget every
time it make it a button. In theory, if SVG can be images, you could just have
one instance and assign it the icon of many buttons on different stacks. Where
you store image resources on the main engine stack/hide it, but the ID's are
always available. I do this for PNGs, because I need to graphic effects to work
in some buttons (shadow, outglow) though I just discovered that if you group
the widget, by itself, in does accept the graphic effects. But seems like we
are working to hard. A one SVG image/with shadow and outglow with a single ID
would be great? (assign as an icon for button is multiple "Views" )
Brahmanathaswami
Mark Waddingham wrote:
Admittedly you do need to compile your SVG to the drawing format so you
can use them in images, but then previously you needed to re-rasterize
images at various densities anyway to make your apps look as good as
possible. (However, both of these are entirely scriptable - e.g. in the
standalone build start handler - or by executing a suitably crafted
handler in your stack from the message box).
_______________________________________________
use-livecode mailing list
[email protected]
Please visit this url to subscribe, unsubscribe and manage your subscription
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode