Great! I have a vague memory of trying to have a transparent entry field so 
that it could show some faint placeholder text when empty then change to opaque 
when any text was entered, and not being able to get it to work.

Terry...

On 27/11/19, 2:39 pm, "use-livecode on behalf of J. Landman Gay via 
use-livecode" <[email protected] on behalf of 
[email protected]> wrote:

    Found it, it was the alpha. When I leave that out, it displays, is 
    editable, and works.
    
    Thank you!
    
    On 11/26/19 8:16 PM, Terry Judd via use-livecode wrote:
    > I primarily use single line input fields on my apps' login screens. 
Here's what I do for a password field - for a 'normal' field I just change the 
'contentType' to 'plain'.
    > 
    > mobileControlCreate "input", pControlName
    > mobileControlSet pControlName, "rect", the rect of pObj
    > mobileControlSet pControlName, "opaque", true
    > mobileControlSet pControlName, "visible", true
    > mobileControlSet pControlName, "contentType", "password"
    > mobileControlSet pControlName, "borderStyle", "bezel"
    > mobileControlSet pControlName, "fontSize", "18"
    > mobileControlSet pControlName, "textAlign", "left"
    > mobileControlSet pControlName, "returnKeyType", "default"
    > mobileControlSet pControlName, "autoCorrectionType", "no"
    > mobileControlSet pControlName, "autoCapitalizationType", "none"
    > mobileControlSet pControlName, "keyboardStyle", "alert"
    > 
    > HTH,
    > 
    > Terry...
    > 
    > On 27/11/19, 1:00 pm, "use-livecode on behalf of J. Landman Gay via 
use-livecode" <[email protected] on behalf of 
[email protected]> wrote:
    > 
    >      Thanks Terry. I keep finding new things. It turns out my multiline 
fields
    >      are working, but the single input ones do not. Very strange.
    >      
    >      Do you have single line inputs?
    >      
    >      --
    >      Jacqueline Landman Gay | [email protected]
    >      HyperActive Software | http://www.hyperactivesw.com
    >      On November 26, 2019 5:26:05 PM Terry Judd via use-livecode
    >      <[email protected]> wrote:
    >      
    >      > Not sure if it will help, but here's the code I use to create a 
multiline
    >      > text control (pControlName) on iOS that 'overlays' an existing LC 
field (pObj)
    >      >
    >      > # create a native multiline text control
    >      > put the rect of pObj into tRect
    >      > # shrink the rect by 1 pixel all around to reveal the object's 
border
    >      > add 1 to item 1 of tRect
    >      > add 1 to item 2 of tRect
    >      > add -1 to item 3 of tRect
    >      > add -1 to item 4 of tRect
    >      > mobileControlCreate "multiline", pControlName
    >      > mobileControlSet pControlName, "rect", tRect
    >      > mobileControlSet pControlName, "opaque", true
    >      > mobileControlSet pControlName, "visible", true
    >      > mobileControlSet pControlName, "contentType", "plain"
    >      > mobileControlSet pControlName, "fontSize", "18"
    >      > mobileControlSet pControlName, "textAlign", "left"
    >      > mobileControlSet pControlName, "returnKeyType", "default"
    >      > mobileControlSet pControlName, "autoCorrectionType", "default"
    >      > mobileControlSet pControlName, "autoCapitalizationType", 
"sentences"
    >      > mobileControlSet pControlName, "keyboardStyle", "default"
    >      >
    >      > You use 'editable' and 'enabled' as parameters for 
mobileControlSet but I
    >      > don't use either of those. I use 'opaque' but you don't because 
you are
    >      > after a transparent effect - I wonder whether 'opaque' can be used 
in
    >      > conjunction with 'alpha' though?
    >      >
    >      > Terry...
    >      >
    >      >
    >      > ?On 27/11/19, 6:46 am, "use-livecode on behalf of J. Landman Gay 
via
    >      > use-livecode" <[email protected] on behalf of
    >      > [email protected]> wrote:
    >      >
    >      >    I have reduced the problem to iOS input fields. Some testing 
shows that:
    >      >
    >      >    * The native fields exist
    >      >    * Their rect is correct
    >      >    * If I script their text data, it is there and can be retrieved
    >      >
    >      >    But they are inactive, can't be tapped, don't show any text 
even if its
    >      >    entry is scripted, can't be typed into, can't be focused. They 
act like
    >      >    they are invisible.
    >      >
    >      >    Here is what I do to create them. This is a generic handler 
that creates
    >      >    all input fields throughout the app, and it works fine on 
Android.
    >      >    Usually I call it like this: createInputFld "email". The other 
params
    >      >    are used only occasionally.
    >      >
    >      >    command createInputFld pName,pReturnKey,pMultiline -- native 
single-line
    >      >    input
    >      >       -- pName = any valid fld identifier (long name, ID, etc)
    >      >       -- pReturnKey = return key type, usually "search"
    >      >       -- pMultiline = boolean, whether to create a multi-line input
    >      >       put (the rect of control pName) into tRect
    >      >       subtract 10 from item 2 of tRect -- adjust for mobile
    >      >       add 10 to item 4 of tRect -- may not need for iOS
    >      >       if pMultiLine = true then
    >      >         mobileControlCreate "multiline", pName
    >      >       else
    >      >         mobileControlCreate "input", pName
    >      >       end if
    >      >       mobileControlSet pName, "rect", tRect
    >      >       mobileControlSet pName, "autoCapitalizationType", "none"
    >      >       mobileControlSet pName, "autoCorrectionType", "no"
    >      >       mobileControlSet pName, "enabled", true
    >      >       mobileControlSet pName, "editable", true -- multiline only 
(?)
    >      >       mobileControlSet pName, "alpha", 0 -- transparent
    >      >       mobileControlSet pName, "textalign", the effective textalign 
of
    >      >    control pName
    >      >       mobileControlSet pName, "textColor", the effective textcolor 
of
    >      >    control pName
    >      >       if pReturnKey <> "" then mobileControlSet pName, 
"returnKeyType",
    >      >    pReturnKey -- usually "search"
    >      >       mobileControlSet pName, "visible", true
    >      >       if the platform contains "iPhone" then
    >      >         mobileControlSet pName, "borderStyle", "none"
    >      >         mobileControlSet pName, "clearButtonMode", "always"
    >      >       end if
    >      >    end createInputFld
    >      >
    >      >    The fields on the first card are plain input fields, but I have 
a
    >      >    question about multiline fields. The docs are a bit confusing. 
I pass
    >      >    the parameter to Android and it does what I want. But I'm not 
clear
    >      >    whether that works on iOS. The docs say that multiline fields 
are
    >      >    applicable to both platforms, but mobileControlCreate info says 
it is
    >      >    Android only. There is also a separate iOS command to create a 
multiline
    >      >    field. How does all this work?
    >      >
    >      >    Multiline isn't applicable to the immediate issue, where I 
can't get
    >      >    past the first two plain input fields.
    >      >
    >      >    On 11/25/19 5:09 PM, J. Landman Gay via use-livecode wrote:
    >      >    > Thanks Panos. Resetting didn't work, so now I'm wondering if 
it is
    >      >    > something about my LC native fields. The first thing the user 
needs to
    >      >    > do is log in, and I can't test beyond that until I can enter
    >      >    > credentials. There are two native fields, both are 
transparent. Would
    >      >    > transparency in iOS matter? They work on Android.
    >      >    >
    >      >    > I forgot to mention that the only OS available in XCode 10.1 
is iOS 12.1
    >      >    > but I assume that's okay.
    >      >    >
    >      >    > On 11/25/19 4:11 PM, panagiotis merakos via use-livecode 
wrote:
    >      >    >> Hello Jacque,
    >      >    >>
    >      >    >> So the iOS standalone is installed to the iOS simulator, but 
the
    >      >    >> simulator
    >      >    >> does not respond to clicks / keyboard entry?
    >      >    >>
    >      >    >> I am on Mojave as well, but have not seen that happening.
    >      >    >>
    >      >    >> Maybe it is worth resetting the simulator state:
    >      >    >> Quit any instances of Xcode and iOS simulator, and execute 
this in the
    >      >    >> terminal:
    >      >    >>
    >      >    >> sudo killall -9 com.apple.CoreSimulator.CoreSimulatorService
    >      >    >>
    >      >    >> Then:
    >      >    >> - Open the Simulator from Xcode (Launch Xcode 10.1, go to 
Xcode's menubar
    >      >    >> and choose
    >      >    >> Xcode -> Open Developer Tool -> Simulator)
    >      >    >> - Wait until the simulator fully loads, until it shows the 
device's Home
    >      >    >> screen
    >      >    >> If you change device by clicking on the Simulator's app 
menubar
    >      >    >> (Hardware -> Device -> iOS 12.1 -> <device_name> ) - again, 
wait until
    >      >    >> the
    >      >    >> new simulator device fully loads, until it shows the 
device's Home screen
    >      >    >> - Now go back to LiveCode and test again
    >      >    >>
    >      >    >> Fingers crossed :)
    >      >    >>
    >      >    >> Panos
    >      >    >> --
    >      >    >>
    >      >    >> On Mon, 25 Nov 2019 at 21:43, J. Landman Gay via 
use-livecode <
    >      >    >> [email protected]> wrote:
    >      >    >>
    >      >    >>> When I run a test on the iOS simulator, it will not respond 
to either
    >      >    >>> clicks/taps or keyboard entry. Basically, it's inert. I've 
tried several
    >      >    >>> different hardware devices, all with the same results.
    >      >    >>>
    >      >    >>> A Google search seems to show that this is a bug in the 
simulator when
    >      >    >>> running under Mojave, and works again if run in Catalina. I 
can't update
    >      >    >>> to Catalina yet because several apps I rely on will not run 
there.
    >      >    >>>
    >      >    >>> I'm using LC 9.5.1 (rc1), XCode 10.1, on Mojave. Has anyone 
seen this,
    >      >    >>> and if so, have a workaround?
    >      >    >>>
    >      >    >>> --
    >      >    >>> Jacqueline Landman Gay         |     
[email protected]
    >      >    >>> HyperActive Software           |     
http://www.hyperactivesw.com
    >      >    >>>
    >      >    >>> _______________________________________________
    >      >    >>> use-livecode mailing list
    >      >    >>> [email protected]
    >      >    >>> Please visit this url to subscribe, unsubscribe and manage 
your
    >      >    >>> subscription preferences:
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    >      >    >>>
    >      >    >> _______________________________________________
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    >      >    >>
    >      >    >
    >      >    >
    >      >
    >      >
    >      >    --
    >      >    Jacqueline Landman Gay         |     [email protected]
    >      >    HyperActive Software           |     
http://www.hyperactivesw.com
    >      >
    >      >
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    -- 
    Jacqueline Landman Gay         |     [email protected]
    HyperActive Software           |     http://www.hyperactivesw.com
    
    
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