I found that launching the simulator and getting a device running BEFORE 
testing from LC often helped.  As an aside, since setting up LC 9.6.0(dp1) and 
xCode 11.1 Ive been unable to get the simulator to load my app. I’m still 
fiddling to see what how to attack it differently :- )
(If I go back to LC 9.0.5 and xCode 10.1 I can get it to work.)

Scott Morrow

Elementary Software
(Now with 20% less chalk dust!)
web       https://elementarysoftware.com/
email     sc...@elementarysoftware.com
booth    1-800-615-0867
------------------------------------------------------
> On Dec 3, 2019, at 8:16 PM, Marty Knapp via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Wow, this is fun. Well thanks to Curry I got a version of Xcode that works 
> (10.1) with LC 9.5 and Mojave. I make a simple app with one button and try to 
> launch in the Simulator and I get an error "The simulator seems to be taking 
> a long time to launch..." Sometimes get another error "Unable to start 
> simulation: Time out waiting for device to start."
> 
> I try launching the Simulator first, then click the "Test” button in LC and 
> that results in "Unable to start simulation: Failed to install the requested 
> application"
> 
>> On Dec 3, 2019, at 6:31 PM, Curry Kenworthy via use-livecode 
>> <use-livecode@lists.runrev.com> wrote:
>> 
>> 
>> LC and Xcode are a wee bit particular which version. Bookmark this page:
>> 
>> https://livecode.com/docs/9-5-0/faq/faq/
>> 
>> Best wishes,
>> 
>> Curry Kenworthy
>> 
>> Custom Software Development
>> "Better Methods, Better Results"
>> LiveCode Training and Consulting
>> http://livecodeconsulting.com/
>> 
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