So then to trap "the target" in the stack script, require putting
pass mousedown (or mouseWhatever)
in all the background groups (all of which contain their our MouseDown)
Correct?
remember the use case:
we do not want and script in *any* button or top object that receives a click
or touch. The card becomes a pure "view" object.
@paul
If you have groups where you need to pass a mouseDown (or mosueWhatever)
mesage to the card or stack, just add a behavior to the group for a
script that contain handlers like
on mouseDown
pass mouseDown
end mouseDown
on mouseUp
pass mouseUp
end mouseUp
Although if there is no handler for the mouse event it should pass to
the card and then the stack and then any library or backscripts and then
the engine.
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