Using text only script behavior files has advantages and disadvantages. One
"con" is the possibility of "rapid profileration" of text scripts (behavior,
model, libraries etc.)
Your app could easily become like some horrendous-humongous PHP or JS
framework with 100's of "dependencies."
I am trying control this by working with my "stories" module/stack, by just
using two script
model_Story.livecodescript
# always "on" like a library/backscript, get stuff of disk
behavior_Story.livecodescript
# which is assigned to the stack, handled the UI/UX for stack
This approach requires a lot "Switch cases" as you may be targeting the UI/UX
of many different groups on the card or different cards.
So far I am happy that I am having to debug just two scripts to manage
"everything"
But I have question on "closeControl" for which there may be many groups on a
single card
is it "Switchable?" and can we use it in a single behavior that "looks at"
many groups on one card?
on closeControl pControl
switch pControl
case "homeStory"
setPref "preferences/modules/portal/story/storyTitle",
pStoryTitle
setPref "preferences/modules/portal/story/storyScene/",
sLastScene
case "storyMenu"
put empty into fld "storyMenuFld"
end switch
end closeControl
Of I can hack around and find out if it works. But I am thinking over otherd
have
"been here, done that". an have some advice...
We might as well use "on closeCard"
any thoughts?
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