Folks, yet again I don’t know where to look for an answer in the LC 
documentation.

The issue is the enormous variety of screen sizes on smart phones. For example 
the iPhone XS Max has 1242 pixels width, the iPhone 5 has 640. And there are 
many many more before we even get to tablets…

The question is, how do most of you tackle this, and does LC help? Obviously an 
object taking up a fixed number of pixels on one phone will look absurdly large 
or small on another one, or of course may not fit on the screen at all. Not all 
objects can be vector drawings, and the ones that are still have to be resized 
according to device

Is there anything better than the obvious trick of resizing everything in sight 
when the app is being initialised, including substituting the more sensitive 
graphics from a library of appropriate sizes? Seems tedious.

Graham
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