On 02/09/2021 13:01, David Bovill via use-livecode wrote:
Thanks for the question Alex, I’m wrestling with the same issues - but so far 
got no responses from encoding gurus here :)

This is my understanding:

1) Yes its recommended to textEncode text that comes from outside into 
Livecode’s internal native format (which is utf16).  Livecode handles 
everything internally “transparently” from then on - which I guess means all 
usual language and control operations expect this utf16 internal format. My 
guess is this is why a few things have got slower as compared with early 
versions of Livecode.


Hi David, thanks for the suggestion. But I think you have (maybe) made the same mistake I made.

I blame it on the dictionary entry being truncated in one place and not as clear as it could be in others. The correct part to focus on is

that you explicitly*textEncode* any text you send outside LiveCode and textDecode all text received into LiveCode

i.e. you *decode* on the way in to Livecode (confirmed by the examples in the dictionary, not by the text description).

So the code I was using, sent earlier  in reply to Mark W's email said (something like):

  put URL ("file:" & specialFolderPath("home") & "/warpeace.txt") into tText
  ...
  put quote&"!?,.:;[]{}()£$¢%^&≤≥÷<>=+-…“‘”¡™#∞§¶*•ªº\/" into tList
  ...
   put textencode(pStr, "UTF8") into pStr

i.e.I encoded it on the way in.

It should have been

   put textDecode(pStr, "UTF8") into pStr

With that changed, my tiny test script works properly (and quickly). I haven't yet put this back into my actual app script - it's way past my bedtime :-), but I now expect it will be OK.

Mark - I hope this helps - and hopefully you can conclude there's no error, just some dictionary entries to improve. If (when) I confirm this in my actual app, I'll create a bugreport for the dictionary.

Alex.

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