Hi Tim,

Though anything but a newbie, I fell behind - way behind some time back, and am 
just now getting interested in movie some of my LC apps so as to be accessible 
on iPads; I think following this may be a good first step for both of us: 
<http://runrev.com/home/product-family/>

Hopefully more experts on the topic will chime in before too long.

Good luck and don't get discouraged.

Joe Lewis Wilkins
Architect

On Sep 5, 2011, at 4:36 PM, Timothy Miller wrote:

> Sorry to disappoint. No OT rants about education today. Nor any inquiries 
> about strange LC behavior arising entirely from my own incompetence.
> 
> I have the vague notion that LC developers are writing smartphone apps. Until 
> ten minutes ago, it never occurred to me that I would attempt such a thing.
> 
> Apparently it's possible to make iPhone and Android apps with LC. Apparently, 
> there's a product called LiveCode Mobile, rather similar to LC, for this 
> purpose. Do I have it right so far?
> 
> If I am able to create a conventional LC stack for my own use, similar to the 
> hypothetical phone app, how much harder is it to develop a smartphone app?
> 
> Can I install a prototype on my own smart phone for testing purposes? (At the 
> moment, I don't even own a smart phone, so please excuse the newbishness.)
> 
> I would need professional assistance to get the hypothetical app error-free, 
> attractive, and otherwise ready for prime time before it could be sold in an 
> app store. What's the going rate for a consultant to help me get a final 
> product ready? I assume this is normally an hourly rate.
> 
> Is it realistic to hope that I could keep consulting fees down by doing much 
> of the prototyping and easy coding myself, even though I am a self-taught 
> amateur?
> 
> Assuming the app is stable and reasonably functional and attractive and has 
> some legitimate interest and value for at least a few tens of thousands of 
> people (admittedly, I have a narrow purpose and interest group in mind) what 
> are the chances that the powers that be will allow the app to be sold in 
> their app stores?
> 
> Does it matter much, in terms of acceptance, if me, the producer, is 
> basically a nobody, as long as the app is good?
> 
> I don't hope to make a lot of money from app purchase fees. Breaking even 
> would be good. To some extent, the hypothetical app would promote another 
> project. Nevertheless, it would be useful in its own right.
> 
> Thanks in advance.
> 
> 
> Tim

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