Hi Tim, Though anything but a newbie, I fell behind - way behind some time back, and am just now getting interested in movie some of my LC apps so as to be accessible on iPads; I think following this may be a good first step for both of us: <http://runrev.com/home/product-family/>
Hopefully more experts on the topic will chime in before too long. Good luck and don't get discouraged. Joe Lewis Wilkins Architect On Sep 5, 2011, at 4:36 PM, Timothy Miller wrote: > Sorry to disappoint. No OT rants about education today. Nor any inquiries > about strange LC behavior arising entirely from my own incompetence. > > I have the vague notion that LC developers are writing smartphone apps. Until > ten minutes ago, it never occurred to me that I would attempt such a thing. > > Apparently it's possible to make iPhone and Android apps with LC. Apparently, > there's a product called LiveCode Mobile, rather similar to LC, for this > purpose. Do I have it right so far? > > If I am able to create a conventional LC stack for my own use, similar to the > hypothetical phone app, how much harder is it to develop a smartphone app? > > Can I install a prototype on my own smart phone for testing purposes? (At the > moment, I don't even own a smart phone, so please excuse the newbishness.) > > I would need professional assistance to get the hypothetical app error-free, > attractive, and otherwise ready for prime time before it could be sold in an > app store. What's the going rate for a consultant to help me get a final > product ready? I assume this is normally an hourly rate. > > Is it realistic to hope that I could keep consulting fees down by doing much > of the prototyping and easy coding myself, even though I am a self-taught > amateur? > > Assuming the app is stable and reasonably functional and attractive and has > some legitimate interest and value for at least a few tens of thousands of > people (admittedly, I have a narrow purpose and interest group in mind) what > are the chances that the powers that be will allow the app to be sold in > their app stores? > > Does it matter much, in terms of acceptance, if me, the producer, is > basically a nobody, as long as the app is good? > > I don't hope to make a lot of money from app purchase fees. Breaking even > would be good. To some extent, the hypothetical app would promote another > project. Nevertheless, it would be useful in its own right. > > Thanks in advance. > > > Tim _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode