Hi, Randy. Here's a simple example using a graphic. Just create a new
stack, add a line graphic called 'draw', set it's lineSize to 10 then
put the following script into the card script. Double click clears the
drawing, and each mouseDown starts a new line.
:)
local sDrawing
on mouseDoubleUp
set the points of grc "draw" to empty
end mouseDoubleUp
on mouseDown
put true into sDrawing
end mouseDown
on mouseMove
if sDrawing then
set the points of grc "draw" to the points of grc "draw" & LF &
the mouseLoc
end if
end mouseMove
on mouseUp
put false into sDrawing
set the points of grc "draw" to the points of grc "draw" & LF & LF
end mouseUp
On 10/09/2011 23:56, Randy Hengst wrote:
Hi All,
I've begun playing with the brush tool in iOS… I'd like the users to be able to
draw on the screen. I don't need to save any of the drawings, but I need them
to be able to draw and erase….
I hit a problem right off the bat…. set the brush to 8 throws an error in the
simulator and on the device…. the message reads "An error occurred on line:
(line number of set brush).
Has anyone successfully used the brush tool in iOS?
be well,
randy hengst
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