Hi, Randy. Here's a simple example using a graphic. Just create a new stack, add a line graphic called 'draw', set it's lineSize to 10 then put the following script into the card script. Double click clears the drawing, and each mouseDown starts a new line.

:)



local sDrawing


on mouseDoubleUp
   set the points of grc "draw" to empty
end mouseDoubleUp


on mouseDown
   put true into sDrawing
end mouseDown


on mouseMove
   if sDrawing then
set the points of grc "draw" to the points of grc "draw" & LF & the mouseLoc
   end if
end mouseMove


on mouseUp
   put false into sDrawing
   set the points of grc "draw" to the points of grc "draw" & LF & LF
end mouseUp




On 10/09/2011 23:56, Randy Hengst wrote:
Hi All,

I've begun playing with the brush tool in iOS… I'd like the users to be able to 
draw on the screen. I don't need to save any of the drawings, but I need them 
to be able to draw and erase….

I hit a problem right off the bat…. set the brush to 8 throws an error in the 
simulator and on the device…. the message reads "An error occurred on line: 
(line number of set brush).

Has anyone successfully used the brush tool in iOS?

be well,
randy hengst
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