Hello Malte, I purchase LC 5 (with AE 5) but where is AE5 ? Thank you René
Le 11 oct. 2011 à 13:17, Malte Brill a écrit : > Hi all! > > Now that the cat is out of the back regarding liveCode 5, I would like to > take the chance to also announce something. The brand new polished > animationEngine 5! > We have been working hard to make this release perform better than what you > are used to, taking advantage of quite some new features of the new liveCode > engine. This does mean, that for animationEngine 5, liveCode 5 or higher will > be a requirement. However, you can trust me, it is well worth it! Here is a > short list of what is new in ae 5: > > Version 5 of animationEngine has been optimized to work with the liveCode 5.0 > engines and above. As I wrote earlier, previous versions of the liveCode > engine can no longer be supported. This is due to the rewrite of the graphics > layer in liveCode. A feature we at derbrill were most eager to learn about > and are very fond of. Due to the new rendering techniques in liveCode many of > the ae functionality will perform even better than before, quite some of what > happens under the hood has been optimized to take advantage of the new > message handling introduced in liveCode 4.6.4. If you haven't upgraded your > liveCode license as yet and are looking into writing games or do stacks that > involve animations, now is the time to get the most current liveCode engine. > > Generic collision listener: > We have implemented a means to make controls listen to collisions with > numerous other objects in your stack. You can start or stop listening for > collisions at any time. ae will send callback messages to the colliding > controls. This will also work for objects you are dragging around with the ae > constraining handlers. No need to write lengthy scripts to check for > collisions. Just set up your objects and let ae handle the rest. > > App store compliance: > We have taken care that animationEngine behaves like a nice citizen in the > various app stores. AE will not write any information on the users device. > > Better performance on mobile devices: We put stress into rewriting core parts > of AE to perform even better on mobile devices. Previous versions of > animationEngine behaved differently on the desktop and mobile devices. In > order to use the library on a mobile device, you had to start using it in a > startUp handler. This limitation has been lifted. > > No extra registration necessary: > If you have purchased animationEngine in the runrev store, your license will > be added to your account. Just relicense liveCode after your purchase and > animationEngine will go from trial mode into full registered mode on any > machine you are using your liveCode license. > > The best part: animationEngine 5 will be free with every liveCode 5 purchase > made in october! > If you want to upgrade your animationEngine 4 license to animationEngine 5, > the price will be USD 39. Regular purchase price is USD 79. > > I hope people using ae5 will enjoy it as much, as I enjoyed writing it. :-) > > All the best, > > Malte > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode