Hello Malte,
I purchase LC 5 (with AE 5) but where is AE5 ?
Thank you
René

Le 11 oct. 2011 à 13:17, Malte Brill a écrit :

> Hi all!
> 
> Now that the cat is out of the back regarding liveCode 5, I would like to 
> take the chance to also announce something. The brand new polished 
> animationEngine 5!
> We have been working hard to make this release perform better than what you 
> are used to, taking advantage of quite some new features of the new liveCode 
> engine. This does mean, that for animationEngine 5, liveCode 5 or higher will 
> be a requirement. However, you can trust me, it is well worth it! Here is a 
> short list of what is new in ae 5:
> 
> Version 5 of animationEngine has been optimized to work with the liveCode 5.0 
> engines and above. As I wrote earlier, previous versions of the liveCode 
> engine can no longer be supported. This is due to the rewrite of the graphics 
> layer in liveCode. A feature we at derbrill were most eager to learn about 
> and are very fond of. Due to the new rendering techniques in liveCode many of 
> the ae functionality will perform even better than before, quite some of what 
> happens under the hood has been optimized to take advantage of the new 
> message handling introduced in liveCode 4.6.4. If you haven't upgraded your 
> liveCode license as yet and are looking into writing games or do stacks that 
> involve animations, now is the time to get the most current liveCode engine.
> 
> Generic collision listener:
> We have implemented a means to make controls listen to collisions with 
> numerous other objects in your stack. You can start or stop listening for 
> collisions at any time. ae will send callback messages to the colliding 
> controls. This will also work for objects you are dragging around with the ae 
> constraining handlers. No need to write lengthy scripts to check for 
> collisions. Just set up your objects and let ae handle the rest.
> 
> App store compliance:
> We have taken care that animationEngine behaves like a nice citizen in the 
> various app stores. AE will not write any information on the users device. 
> 
> Better performance on mobile devices: We put stress into rewriting core parts 
> of AE to perform even better on mobile devices. Previous versions of 
> animationEngine behaved differently on the desktop and mobile devices. In 
> order to use the library on a mobile device, you had to start using it in a 
> startUp handler. This limitation has been lifted.
> 
> No extra registration necessary:
> If you have purchased animationEngine in the runrev store, your license will 
> be added to your account. Just relicense liveCode after your purchase and 
> animationEngine will go from trial mode into full registered mode on any 
> machine you are using your liveCode license.
> 
> The best part: animationEngine 5 will be free with every liveCode 5 purchase 
> made in october!
> If you want to upgrade your animationEngine 4 license to animationEngine 5, 
> the price will be USD 39. Regular purchase price is USD 79.
> 
> I hope people using ae5 will enjoy it as much, as I enjoyed writing it. :-)
> 
> All the best,
> 
> Malte
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