To prevent copying, do not produce anything. It's the perfect counter measure! 

Barring that, concentrate on ways to sell despite piracy, because you can't 
prevent it. For example, games increasingly have downloads that they sell as 
add-ons (downloadable content). That way they can sell things to pirates, and 
also check more often for serials validity.

On 12 Oct 2011, at 01:12, Peter Bogdanoff wrote:

> We plan ultimately to sell this kind of thing in China where file copying is 
> rampant and want to prevent that somehow.


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