Be sure to check the code in the different cards in the stack. As far as playing goes, I found the game much more playable/enjoyable if I changed a line in the function rocketMoveY:
from: add sClickData[sClickData["mousestate"]] to sMomentum to: add sClickData[sClickData["mousestate"]] /2 to sMomentum This makes the rocket sink/rise more slowly. gc On Sat, Oct 15, 2011 at 9:32 AM, John Dixon <dixo...@hotmail.co.uk> wrote: > > Look in the scripts of the cards and of the stack ...:-) > >> Subject: Galactic Gaunlet >> From: jhurley0...@sbcglobal.net >> Date: Sat, 15 Oct 2011 07:21:05 -0700 >> To: use-livecode@lists.runrev.com >> >> I confess I have been able to get past the first millisecond of this game, >> but does anyone know where the code that runs this game is stored? >> >> I can't find anything beyond a few lines of code in the Application Browser. >> >> Jim Hurley >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your subscription >> preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode