Be sure to check the code in the different cards in the stack.

As far as playing goes, I found the game much more playable/enjoyable
if I changed a line in the function rocketMoveY:

from:

   add sClickData[sClickData["mousestate"]] to sMomentum

to:

   add sClickData[sClickData["mousestate"]] /2 to sMomentum

This makes the rocket sink/rise more slowly.

gc

On Sat, Oct 15, 2011 at 9:32 AM, John Dixon <dixo...@hotmail.co.uk> wrote:
>
> Look in the scripts of the cards and of the stack ...:-)
>
>> Subject: Galactic Gaunlet
>> From: jhurley0...@sbcglobal.net
>> Date: Sat, 15 Oct 2011 07:21:05 -0700
>> To: use-livecode@lists.runrev.com
>>
>> I confess I have been able to get past the first millisecond of this game, 
>> but does anyone know where the code that runs this game is stored?
>>
>> I can't find anything beyond a few lines of code in the Application Browser.
>>
>> Jim Hurley
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