Hi Andre,

I lucky enough to have them all,  and id agree the original 3G is now too slow. 
 I keep it so I can test the worst case,  but its slow.

If you have an original iPad however,  Id just use that and compile the app as 
an iPhone only app to force it to emulate the iPhone.

Its almost identical in performance to the 4,  while the 4s and iPad 2 are 
faster,  but if you have something working well on the iPad then it will work 
ok on the others.  Ive only tested on the iPod touch as its my nieces,  but it 
seems very similar to the iPhone 4.

You can test the retina graphics in the simulator to make sure they lay out 
correctly,  there is really no need to get another device.

Now Android is another story completely!

Andy

On 19 Jan 2012, at 00:52, Andre Garzia wrote:

> Hey Folks,
> 
> My iPhone 3G is showing its age. I use it only for testing and it is
> getting hard to test new stuff in it. The system is just too slow. For
> example, I built a little arkanoid clone here, it runs fine on my iPad
> and my Nexus S but it is unusable on my iPhone 3G, even after setting
> the acceleratedRendeding property to true and setting the layermode of
> the single moving entity to dynamic. It is really slow.
> 
> I don't need an extra phone, I already have the iPhone 3G and Nexus S
> (and my favorite, the Palm Pre 2). So I am thinking about buying an
> iPod Touch to serve as my testing device for iOS. Anyone here has some
> feedback or advise for me?
> 
> Thanks in advance!
> Andre
> PS: IMHO WebOS is the greatest system ever.
> 
> -- 
> http://www.andregarzia.com -- All We Do Is Code.
> http://fon.nu -- minimalist url shortening service.
> 
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