Well, I have answered my own question to a great extent, since I've discovered 
the iOS Release Notes PDF. Apparently it was in the Help menu all the time! 
Stupid of me - but maybe a few references sprinkled over the other 
documentation and the 'Resources Centre' section might have been helpful, to me 
at any rate.

I am not sure that this is the end of the story - but I'm sure I'll be a lot 
happier when I get to page 83 of the document.

Although I finally found the 'glue' document, I am still very much interested 
in any sources of information outside this list.

TIA

Graham

I wrote:
> I've got a fair amount of LiveCode experience, especially if you count it in 
> years, but really I've only worked on Mac and Windows platforms. Now like so 
> many others, I'm trying to develop an iOS app (well, two, actually). I'm 
> finding it pretty hard to get my head around this stuff, and I wonder if some 
> info I need is around but I somehow missed it. 
> 
> I've looked at (and am still looking at) the relevant LiveCode lessons on the 
> RunRev site; I've been scanning the LC dictionary which turns out to have a 
> lot of new commands and messages, with names that start with "iPhone"; I've 
> looked at the LC User Guide (not one single reference to iOS in the whole 
> thing, AFAICS!), but I haven't found a document pulling it all together. I 
> seem to remember that when LC first embraced iOS there was some document 
> describing the approach and the necessary additions to the engine etc, but I 
> can't find it. I'm finding odd references that I don't understand, to do with 
> the touch interface of these devices, and to do with native controls, some of 
> which (I think) you can only instantiate at runtime - if this is so, how do 
> they get scripts? etc etc.
> 
> Can someone tell me, is it really as fragmented as this, or is there some 
> overview material to move dinosaurs like me into the 21st century? I am not 
> afraid of hard work, but I feel lost in the dark wood, and sadly I'm a lot 
> past the middle of my life.
> 
> Graham

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