In our latest app (which is for iOS) we use a lot of iphone audio calls to set volume channels and play sounds, like:
iPhoneSetSoundChannelVolume "Ch_1","80" and so on. The annoying thing is that since the Mac doesn't understand those commands, you get nonstop errors in the development environment unless you do something like: if the environment is "mobile" then iPhoneSetSoundChannelVolume "Ch_1","80" end if This gets tedious when you have dozens of audio calls throughout an app. Does anyone have a more clever way to do this? Now that our latest app is practically done, I don't feel like rewriting all of those calls, but next time I'm thinking maybe I write a handler for it like: on callAudio daSound daChannel if the environment is "mobile" then iPhonePlaySoundOnChannel daSound, daChannel, "now" else -- do nothing end if end callAudio Is that the best method, or would there be a better way? It's a small thing but it would be nice if LiveCode just ignored these calls or something... --- Richard MacLemale Music = http://www.richardmac.com Programming = http://www.macandchee.se _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode