There was a recent discussion about how having groups inside other groups will 
lead to poor performance, and that RunRev are looking into a way of defining a 
group as just being a container. Might that help your case?

My guess about it is that the outer group is being handled as a texture, and as 
the inner group is changing that would mean the outer groups texture has to be 
completely updated. If the outer group was known to jut be a container, it 
wouldn't be processed as a texture, but the inner groups would, and should 
perform well.

Meanwhile, what render settings are you using? If I'm right about the issue, 
setting the acceleratedRendering to false might improve the performance.

_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Reply via email to