Hi Jacque,
all OSX .app have, more or less, the same structure (/... I have about
600 .app in my /Application folder/) ...
... as you already know, the .app, on OSX, it's a folder containing
inside one principal folder 'Contents' which, in turn, contains some
other folders and files.
The minimum that you find inside 'ApplicationName.app/Contents/' it's an
Info.plist file, a PkgInfo file, a Resources/ folder and a MacOS/
folder. Besides this 'minimum' you can have other folders depending on
the application ... a Frameworks/ folder e.g. to contains some .dylib, a
Plugins/ folder with e.g. some 'language specific' files, etc. etc.
If the .app is 'Code Signed', on the 'Contents' folder you have another
fixed folder : '_CodeSignature' , normally containing a file named
'CodeResources' which is the ... fingerprint of your .app and is used by
the OS to verify the 'author' of the .app and that the .app as not been
tampered.
More, if the .app was regularly purchased on the Apple Store, on the
'Contents' folder you have another mandatory folder, the :
'_MASReceipt', normally containing a file named 'receipt', which link
together : the .app id, the user name used to buy the .app on the Apple
Store and the UDID of the Mac on which the .app was bought.
This receipt file link, in a indissoluble way, the .app to the Mac on
which the .app is installed, BUT ... Apple don't make any check on this
... it's up to the .app to verify the validity of this receipt ... here
the details :
https://developer.apple.com/library/mac/#releasenotes/General/ValidateAppStoreReceipt/_index.html
Next, on the 'ApplicationName.app/Contents/Resources/', you find the
.app resources, e.g. icons, .nib, images, the .lproj files, etc, etc,
while, in the 'ApplicationName.app/Contents/MacOS' folder, you find the
real binary code of your .app (normally the same .app name, without the
.app) together with other files that the programmer may have decided to
put inside the same folder (/... e.g. normally, for a LiveCode .app, the
Externals folder is located in this position/).
So ... this is the basic structure ... let me know if you need more info
... :-)
Regards,
Guglielmo
On 20.05.2012 23:41, J. Landman Gay wrote:
On 5/20/12 1:47 PM, Pierre Sahores wrote:
Hi Jacque,
If you just wants to see how a GCC compiled app looks like, it's just
binary code and to see how it looks, you just have to drag any app on
TextWrangler or BBEdit (TextMate is too slow to open such files).
Actually, I should have mentioned I only need to see apps for OS X.
I'm not so interested in what is in the binary, I want to see how the
app bundle is structured and what common elements they have.
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