Hello Dear LiveCode Gurus, I content myself only with reading your conversations for a long time. I've learned much. Thanks, all of you.
Well, this is my first message / question in this mail list. Asking in the forums is easy, however asking a question in the mail-list is a bit intimidating, I must confess. Ok, let me get down to brass tacks :) Here is my problem: I'm fiddling around with the compositor properties for a while now. * compositorCacheLimit, compositorTileSize, compositorType * But I couldn't see any performance benefits. Here is a sample code: *** on preOpenStack __if the environment is "mobile" then ____iphoneUseDeviceResolution true, true ____start using stack "animationEngine" ____start using stack "kafes" ____set the compositorCacheLimit of this stack to 4 * 9 * (4 * (item 1 of the screenLoc) * (item 2 of the screenLoc)) ____/* 9 is the number of controls of this single-card stack. */ ____set the compositorTileSize of this stack to 128 ____switch the platform ______case "iphone" ________set the compositorType of this stack to "opengl" ________break ______case "android" ________set the compositorType of this stack to "software" ________break ____end switch ____set the acceleratedRendering of this stack to true __end if end preOpenStack *** A couple of questions: -> Does the order of these commands make a difference? Setting the acceleratedRendering first or last; or setting the compositorTileSize before the compositorCacheLimit, etc. -> What's the best way to determine the values of these properties? -> In which scenarios do these commands create a performance boost? For example, in a game which consists hundreds of buttons and thousands of sprite png's or ? Any hints and info much appreciated. Best, ~ Ender Nafi ~ · Keehuna Studio ~ · Sorcerers of Design _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode