Greetings!
I have noticed that "the mouse is down" always returns false on Android. So, I
am looking for a workaround. Here's my scenario:
Lets say the user wins a 100 points. As each point is given, a bell goes off
and the win count is increased for the user to see. On iOS, I simply check if
"the mouse is down", and it if is, I exit the loop and award all the points.
This gives the user a way to jump to the end - like a slot machine.
I tried this:
on touchStart touchID
global touchCount
add 1 to touchCount
end touchStart
on doWinner winAmount
global touchCount
put 0 into touchCount
repeat winAmount
if touchCount > 0 then
--do final totals stuff
exit repeat
end if
addOneCredit
wait 2 ticks
end repeat
end doWinner
But, touchCount never increases during the repeat. As you can see, I even
stuck in a wait command hoping it might help. Nadda. Any thoughts or ideas?
Thank you in advance!
-Dan
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