Dan, you're right.
I didn't notice the *iOS Player Control* thing, sorry.
Theoretically, setting the *useApplicationAudioSession* of the player should
give the control to the programmer
via creating a sound channel for the playing movie.
{
http://stackoverflow.com/questions/3793839/how-to-adjust-the-volume-of-mpmovieplayercontroller-in-iphone-sdk
http://stackoverflow.com/questions/8741487/how-to-adjust-volume-of-movie?lq=1 }
But I played with it for a while and couldn't make it work, it doesn't have any
effect.
Although, it seems that it deprecated in iOS 6, I don't know if this is the
issue.
So, it seems that the only option is an ugly work-around
to load a mute video into iOS Player and playing its sound via
*mobilePlaySoundOnChannel*.
It's an ugly work-around, indeed.
However, using mergAV external and fiddling with its settings may help.
{ http://mergext.com/home/mergav/ }
They're somewhat complicated, so I can't help there, sorry.
Best,
~ Ender Nafi
~… together, we're smarter …~
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