Mark Wilcox wrote:

> Yes, the code I looked at definitely took a rect and not an object.
> I suspect the new method is not taking a snapshot of the screen at
> all but rendering the object into an image. Wouldn't using the new
> method and asking for the current card work for most scenarios?

I would imagine so. In my understanding, the newer "from <object>" option does indeed work as you described, which is why I guessed it might be helpful in cases where the "from <rect>" option doesn't work.

I think Björnke's suggestion that this be reported as a bug is valid, since it's probably possible to change the buffer from which the "from <rect>" image data is obtained, from what I presume is the rendered card buffer to the final OS-rendered screen buffer instead. This may be slightly more difficult on non-mobile systems, since the card buffer will be using different coordinates from the screen buffer, but even then those coords should be translatable.

In fact, this may help us understand why John's results are so different:

> There is not a problem with importing a snapshot from a rectangle !..
> and it doesn't matter is acceleratedRendering is true or false.. or
> has even left the room ..:-)

I wonder if successful uses of "from <rect>" are using global coordinates, while unsuccessful ones are using local coordinates.

If this is true, I'd still consider it a bug but at least it becomes somewhat understandable, in that perhaps local coords pull from the card buffer (which is in tiles with acceleratedRendering turned on) while global coords perhaps pull from the final composited screen buffer.

That's just a wild guess, though. But since John's seeing good results while others are seeing blank images, there must be some difference somewhere.

Perhaps we should note engine version numbers with results as this discussion continues? It may be that ongoing enhancements to the rendering subsystem introduced a change in a relatively recent version which is the cause of this.

--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 Follow me on Twitter:  http://twitter.com/FourthWorldSys


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