Bert,

GIF's are slow in LiveCode and take up a lot of CPU power and each image will 
use memory (much more than the size of the actual GIF file). Since you're going 
to have to set the frames by script anyway, it will be much more efficient to 
use image objects. Save each GIF frame as an unanimated picture and import 
those pictures into your stack. Use buttons instead of image objects to create 
your snake and use the icon property to display the required picture in each 
button. Changing the ID numbers of the icon properties will make the snake 
appear animated.

--
Best regards,

Mark Schonewille

Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter: http://twitter.com/xtalkprogrammer
KvK: 50277553

Use Color Converter to convert CMYK, RGB, RAL, XYZ, H.Lab and other colour 
spaces. http://www.color-converter.com

We have time for new software development projects. Contact me for a quote.






On 15 mei 2013, at 16:42, Bert Shuler wrote:

> I have a game board that is 20x20 with 400 images, each is 10px x 10px.
> 
> As my character, a snake, navigates through, it grows.
> 
> So on second 1, the snake is 1 cell in length, on second 2 it is 2 cells 
> long, etc...
> 
> I want to use an animated gif in each cell the snake occupies to show the 
> snake moving.
> This issue is, I need all of the gifs synchronized, otherwise it looks funky 
> at the cell borders.
> 
> Is LC capable of this kind of synchronization?
> 
> Is there a better way?



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