On 7/12/13 2:47 PM, Peter Haworth wrote:
On Fri, Jul 12, 2013 at 11:36 AM, J. Landman Gay <[email protected]>wrote:Remember that behaviors are not a single handler, they are whole scripts. I have several sprites that require different behaviors on mouseUp but they all have the same behaviors on mouseDown. With a chained behavior, I could have placed the mouseDown handler into the "top" of the chain and different mouseUp handlers in each separate behavior script underneath that: on mouseDown doDownStuff end mouseDown / \ on mouseUp on mouseUp doBehavior1 doBehavior2 end mouseUp end mouseUpOK, good example, thanks. I have to ask, though, why not have the unique mouseUp handlers in the sprite scripts and a behavior script for the common mouseDown handler?
Well, there are four different behaviors (so far,) applied to hundreds of objects spread across dozens of stacks. If I needed to change anything, I'd be in there for weeks or I'd have to script an auto-scripter. Also, the bulk of all those repetitions would unnecessarily increase the stack size. One of the mouseUp behaviors is 200 lines long.
-- Jacqueline Landman Gay | [email protected] HyperActive Software | http://www.hyperactivesw.com _______________________________________________ use-livecode mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
