Mark,
thank you very much for your message and for your deep analysis.
It was really helpfull.
I agree with you that  at the moment  the best solution to deploy a
mobile app seems to be  to integrate LiveCode with the mApp framework
provided by Monte.
Then, Monte's video about mApp at the RunrevLIve 2013 (  available at
http://www.runrevlive.com/rrl13/simulcast13/ )  is quite useful to
lear how to use it. So, let's start studing it!!
Thank's a lot for all the precious pieces of information.
All the best,
Paolo

On Wed, Aug 7, 2013 at 11:27 AM, Mark Wilcox <[email protected]> wrote:
>>> Then I wonder how to deal with the MIT licence if I have to deploy a 
>>> commercial app.
>
> The MIT license tells you - you have to provide a copy of the copyright 
> notice and permission statement (essentially a copy of the license file) with 
> all copies of the software, although I'm sure Monte isn't planning to sue 
> anyone who doesn't.
>
> There is nothing that says you have to make a copy of the license highly 
> visible or easy to access, so you could just add it to the app bundle as an 
> external file. However, generally accepted practice is to either include the 
> license in an about box in your app if you have one, or add it to the end of 
> your EULA on the App Store if you don't.
>
>>> Then, to sumarize, at the present time, what is the best practice  to 
>>> create a little commercial  app for the iOS devices ?
>
> There isn't really an ideal solution at the moment, so it depends on your 
> current and expected future requirements. How long is the app likely to be 
> maintained? Might you ever want to build it for Android?
>
>>> - build an app with several different layouts taylored according the 
>>> "iphoneUseDeviceResolution"
>
> This works for iOS only but as an approach doesn't scale to Android where 
> there are so many more resolutions to deal with.  The native iOS development 
> community have been strongly encouraged towards auto-layout recently which 
> suggests there may be some additional resolutions on the way for iOS too.
>
>
>>> - installingMobGui plugin and let this software to manage the resolution 
>>> issues
>
> I believe the future of this plugin will remain uncertain until RunRev have 
> released (or at least revealed much more detail on) their resolution 
> independence and native platform themes functionality.  It would work for now 
> but you *might* need to switch away from it in the future.
>
>>> - using mApp framework
>
> This appears to be a viable long term solution across all platforms but as 
> you say it doesn't really have any documentation yet, so there will be a 
> greater learning curve.
>
>>> - wait for the "resolution independence" be integrated in LiveCode
>
>
> If you have no time pressure then this is the easiest option but I wouldn't 
> count on having something complete and stable in the next few months.  It's 
> also not yet clear that this will be sufficient for most apps or if you'll 
> still need something like mApp to manage layouts dynamically - from what I've 
> read about the feature so far it looks like the latter may be the case.
>
> Hope that helps,
> Mark
> _______________________________________________
> use-livecode mailing list
> [email protected]
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode

_______________________________________________
use-livecode mailing list
[email protected]
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Reply via email to