Chris,
Thank you for the reply and advice. I have been popping answer dialogs all
morning. I still have no clue. I tried putting your code snippet in the stack
and card scripts, but nothing was trapped.
At this point, I have commented out everything in the card script except
openStack and preOpenStack. So, I have the IDENTICAL card script in two cards.
Card A works fine, card B fails. I can't figure it out! They do have
different controls... Is it possible that a control on the card could cause a
problem? even though the control isn't being accessed?
Wait a second....
Ok, found the problem. I have an image on the card that is (was) failing that
I use to hold an image temporarily. I set the fileName of that image to empty,
and now it works. Obviously, LiveCode crapped out when it tried to load the
image on the card. Even though I never accessed the image in code, and the
image is invisible, LiveCode didn't like the url set in the fileName of the
image. I should probability report the issue - LC should bail and should
probably report some type of error/warning.
Thanks for the help! In describing the problem to you, I began to think about
the controls, which led me to the answer.
-Dan
> Dan,
>
> Sounds like some debugging is in order which, as I’m sure you know, can be a
> little tricky for iOS apps. I would recommend using put statements and/or
> answer dialogs to try and narrow down where the problem lies. Since
> preOpenCard fires but openCard does not, my guess is you’ve got an error
> occurring at some point during preOpenCard, and it’s basically stopping the
> app in its tracks.
>
> A handy little script I picked up along the way allows you to easily see when
> runtime errors occur in any app, but I find it especially useful for mobile
> apps when testing in the simulator or on a device. I got this from Jacque
> Landman-Gay, who I believe originally got it from Andre Garzia.
>
>
> constant kDebug = "answer"
>
> on log pMsg
> switch kDebug
> case "msg"
> put pMsg & cr
> break
> case "file"
> put pMsg & cr after url ("file:" && the effective filename of
> this stack & ".log")
> break
> case "answer" -- jlg: added
> answer pMsg titled the short name of this card
> break
> end switch
> end log
>
> on errorDialog pErr -- catches and reports system errors
> log pErr
> end errorDialog
>
>
> Place this in your stack script. Then set the kDebug constant to whichever
> debug method you prefer. If there’s an error somewhere in preOpenCard, this
> should catch it and help you get started with figuring out the problem
>
> Good luck!
>
> Chris
>> I have an mobile project that I've been working on for some time now. It's
>> already in the app store (and google play) and it's been running fine. I
>> opened the stack this morning to make some updates, and I find that I have
>> one card that is no longer passing messages. preOpenCard get's fired, but
>> openCard is not? Other cards in the same stack work fine. I don't have
>> lock messages on, or anything else I can think of that would cause this.
>>
>> The card works fine in LiveCode, but fails in the simulator and on a real
>> device.
>>
>> LC 6.5.2 and 6.6.1
>> XCode 5.1.1
>>
>> There must be some property or something that got set that I can't think of.
>> I have stepped through the code and I can't find anything. I even created
>> a new card, and copied the objects and script to the new card, but got the
>> same result.
>>
>> Any ideas?
>>
>> -Dan
>>
Thank you!
Dan Friedman
CEO, ClearVision Technologies, Inc.
Voice: 909/484-2052
Fax: 866/620-4796
http://www.clearvisiontech.com
Does your school have a mobile app? Check out schoolGO!
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