Alejandro,
Between you and Terry I've eliminated the unwanted pulsing as long as
the image's size doesn't change. However, there's a conflict in that
setting the lockLoc to false which also (for some reason) disallows the
changing of the image's size.
So, if I want my spinning beach ball to also 'come out at you' like
starting the spin at 10% of it's original width and height and ending up
at 100%, then I've still got problems.
My temporary solution is to simply stick with either 0, 90, 180, or 270
for the angles I set but it makes for a rough looking spin.
Do you think Jim Hurley's solution, below, holds the promise of
resolving the issue of rotating and changing size simultaneously?
Thanks,
Ray Horsley
LinkIt! Software
On 9/16/2014 9:49 PM, Alejandro Tejada wrote:
Randy Hengst wrote
I don't know how to totally get rid of the wobble …
it seems like there is always a bit one one…
but I've seen the pulsing effect when
rotating an image with lockLoc set to true.
Yes, lockLoc produces this effect in
a rotating image. :(
Check if this handler posted by Jim Hurley
could help in your project:
On Jan 08, 2012, jim hurley posted
The script below will allow you to rotate an image about any predefined
point.
Create a button.
Create an image.
Place the button at any point relative to the image. (Perhaps use a grab me
in a mousedown handler.)
Click the button.
The image will rotate about the center of the button.
(For your application you would replace the center of rotation with the
center of mass.)
on mouseUp
set the angle of img 1 to 0
put the loc of me into myLoc
--Set the coor of the rotation Pt
put item 1 of myLoc into x0
put item 2 of myLoc into y0
--Get the loc of the image
put the loc of img 1 into tLoc
put item 1 of tLoc into xC
put item 2 of tLoc into yC
--Get the distance between the roation pt and the image center
put sqrt ( (xC - x0 )^2 + (yC - y0)^2 ) into L
--Get the angle of the line from the rotation center to the image center
put atan2(yC-y0, xC-x0) *180/pi into phi0
put 0 into tAngle
repeat 360 times
lock screen
set the angle of img 1 to -tAngle
put phi0 + tAngle into phi
set the loc of img 1 to (x0 + L * cos(phi*pi/180)), (y0 + L *
sin(phi*pi/180))
unlock screen
add 1 to tAngle
wait 10 millisec --or whatever
end repeat
end mouseUp
on mouseDown
grab me --So that you can relocate the rotation center.
end mouseDown
From this thread:
http://runtime-revolution.278305.n4.nabble.com/Rotate-around-Center-of-Mass-td4273701.html
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