They're also showing that the market trends are in Androids favor as even free (ad sponsored apps) will get downloaded millions of times on android devices. Sure, if your apps are filling a niche big enough that a few thousand will buy it, you're in good shape. But if an app is rather average, a few million pennies are also good. That $19B in Android revenue could easily pass the $22B iOS if volume of devices sold continues this trend.
So, volume of devices sold CAN reflect your profitability if you use ad frameworks at least partially. Some will pay for an ad-free upgrade. So, I don't discount the Android market as being a mere afterthought. In fact, I personally have only purchased apps for Android, or desktop. Maybe there was just 1 for iOS a couple years ago. On Wed, Aug 12, 2015 at 12:41 PM, Dr. Hawkins <doch...@gmail.com> wrote: > On Wed, Aug 12, 2015 at 8:17 AM, Roger Eller <roger.e.el...@sealedair.com> > wrote: > > > Read this; it didn't come from Apple though. $22B iOS -vs- $19B Android. > > > > > http://readwrite.com/2014/07/03/ios-developer-android-developer-earnings-gap > > > > Yeah, articles like that. The initial caption about how much easier it is > for a developer to make money on iOS, and then when it gets to revenue app, > gives a figure of 5x per month per app for iOS . . . > > > -- > Dr. Richard E. Hawkins, Esq. > (702) 508-8462 > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode