I have an audio clip that I'm using as a sound effect. I try to trigger the play start FIRST in my game loop, but no matter what methods I try (even breaking it out of the game loop itself) there is a pretty hefty lag time before it starts playing. Enough so that its possible to have an event happen, and stop the play of the clip before it ever starts.
I don't think i'm having issues with a bound cpu, I think 'play audioclip "myclip" looping' is just that slow. If I hold the key down, it works fine, animation keeps up, and stop is pretty much instantaneous. Is there a way to get this working better? I'll try with an actual player next, but I thought having the clip as part of the stack would provide the best results. Also, a quick question.. I assume there is no way to modify the tone of a clip on the fly? IE: Simulate doppler shift.. _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode