David Bovill wrote:

I was looking into standards for digitally signing JSON - and I wandered
about signing Livecode arrays. This would need some way to normalise the
array construction as (from the docs):

Arrays in LiveCode are un-ordered. This means in particular that encoding
two arrays will not necessarily produce the same result, even if the arrays
had the same elements. To compare two arrays, simply use the = operator
directly on them rather than encoding them first.

I take this to mean that depending on exactly how (the order of
construction), a Livecode array is created, it's hash will be different, as
will the result of arrayDecode.

Is this right? Any thoughts on how to digitally sign an array? If this
proves as complex as i think, it may be more useful to replicate the JSON-LD
signature algorithm: <https://web-payments.org/specs/source/ld-signatures/>

Would BSON lend itself to signing?

As a binary format it could offer the efficiency of LSON (my pet name for LiveCode encoded arrays, which I've found clients tend to respond favorably to), but also the benefit of being a standard open format like JSON.

Some time ago I submitted a request for BSONencode and BSONdecode:
<http://quality.livecode.com/show_bug.cgi?id=15678>

Peter's point there is well taken, that this could be implemented as a library; it wouldn't even need to be in Builder, since LiveCode is much faster to develop in, runs a bit faster, and already has the binary functions to support it.

The only downside to implementing that in either scripting language is the very desirability of BSON: we choose the encumbrance of binary formats for the benefit of performance. In C++ it would be wonderful; in any scripting language that benefit would be compromised.

An external perhaps?

--
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 ____________________________________________________________________
 [email protected]                http://www.FourthWorld.com

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