The Community version is 100% fantastic for hobbyists as well as anyone else who isn't fussed
about protecting their code.

I use the Community version on a daily basis to develop software for my business, where code protection is not an issue; I also use a commercial version (4.5) to develop software where I want my code protected, and when I feel that Livecode has features to offer in later versions vis-a-vis my commercial stuff (Devawriter Pro) I shall purchase a commercial version.

I also use the Community version to teach programming to school children, who develop "silly little games" they exchange with each other, while having absolutely no commercial value whatsoever, they do stop kids mindlessly playing side-scrollers and get them writing them, and in the process learning an awful lot of useful problem-solving skills that are directly transferrable to many walks of life.

Richmond.

On 27.02.2016 01:36, Matt Maier wrote:
I'm still not clear on how the community edition of Livecode isn't
sufficient for hobby purposes. It's got tons of functionality, and it's
free, and the main restriction is that anything you distribute has to be
licensed GPL. But, if you're a hobbyist, and not charging for what you
distribute, why would you need to close the source?

If you just want to help support Livecode with money you can always donate
to them, or you could publicize your cool projects to get more visibility
for Livecode and more developers to try it. In fact, distributing
interesting projects open source is a great way to get more developers to
try Livecode. Whereas paying Livecode a modest subscription, so that you
can distributed closed source, doesn't help nearly as much.



On Fri, Feb 26, 2016 at 2:58 PM, [-hh] <h...@livecode.org> wrote:

Really good points, Roland.

Let me add explicitly this one.

Build on the next generation, who will become decision maker in a few
years. And, if they *know* the software, may also become possible
buyers of LC-related products:
Give teachers and their students in class FREE copies.
Give university students and hobbyists very cheap copies.

If the company continues to have such crazy pricing strategies as now
then it will loose in sum: The negative income by people "jumping off"
will be greater than the additional positive income by raised prices.

For example I went with backing nearly everything in the last three
years already over my limits: An Indy license, a community membership
(who of the writers here has also one?), an additional HTML5 license,
a lot of time wasted for beta-testing. I'm hobbyist, sell nothing ...

The next "pricing game" will force me to jump off. And jumping off will
mean to jump off by 100%, in anger, not only partially.

And certainly I'm not the only one who works for no money, pays only
to support LC. The current pricing strategy becomes aggressive against
this group of users.



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