Have pondered the issue of ensuring that the OS does *not* label a 
seemingly-'frozen' LC app as unresponsive. The following code (which I haven't 
actually tried in LC, shame on me) might be helpful. Some notes after the code…

========================

local KeepMeAlive = false
local NumSecs = 4

on LifeLine DerStatus

case DerStatus = "on"
put true into KeepMeAlive
TickleMe
break

case DerStatus = "off"
put false into KeepMeAlive
break

default
exit to top
end case

end LifeLine

on TickleMe
if KeepMeAlive = true then send "TickleMe" to me in NumSecs seconds
end TickleMe

========================

How to use this code: Put the code into your stack script, or a backscript, or 
wherever, as you deem appropriate. When a handler has a time-consuming chunk of 
code in it, do the following:

LifeLine ("on")

-- Time-consuming
-- chunk
-- of
-- code

LifeLine ("off")

I used the case structure to provide for any future use-case in which you want 
more options than just "keep this thing alive" or not. NumSecs is a local 
variable so that it can be easily adjusted in case this code is run under an OS 
that thinks, say, 2 seconds is a long-enough period to justify treating an app 
as unresponsive.

========================

It occurs to me that if you're looking for specific strings in a Very Large 
File, and you're reading the VLF in N-character-long chunks, you want to be 
careful that you don't overlook instances of a sought-for string which have a 
between-chunks boundary within them.

Say you're reading 1000-character chunks, and your sought-for StringX *starts* 
at char 999 within the VLF. In this case, only character 1 of StringX will be 
found within the first chunk; only characters 2 thru -1 of StringX will be 
found within chunk 2. If you *just* look *within* each chunk as you read it, 
you won't find the instance of StringX which started at character 999.



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