Personally I like the graphic object with its backGroundPattern set to a series of images
the best.

The "HyperCard" method of flipping through tons of cards is resource hungry
and could grind to a halt on slower processors.

I wonder whether a graphic object couldn't be set up as a sort of sprite where it has its own code about how its backGroundPattern changes, so that that doesn't have to be programmed into the button or what-have-you that
moves the graphic object; something like this:

(pseudocode)

on moveControl
   *flip through a sequence of images*
end moveControl

The only problem as far as I can see it is that that code will probably not 'fire' when a graphic object
is moved programmatically, only by an end user.

Richmond.

On 22.04.2016 00:50, William Prothero wrote:
Richmond:
What’s interesting is that they all look good on my Mac, ElCapitan and LC 8 
RC1. I also like the image flipping method rather than the animated gif one. 
I’m considering making an animation system, for my purposes, that is kind of 
like a Director “score” where a property list holds “frames” and “sprites” can 
be moved, images changed, etc.

Thanks for the examples. Now all we need is a physics engine and we’re set.

Best,
Bill

On Apr 21, 2016, at 11:02 AM, RM <[email protected]> wrote:

I have now uploaded 4 stacks that effectively produce the same animation using
4 different techniques.

Go and have some fun!

Love, Richmond.

On 21.04.2016 13:12, RM wrote:
I'm starting a sequence of stacks showing different ways of producing animation.

My first stack is here:

http://forums.livecode.com/viewtopic.php?f=10&t=27089

It uses a graphic object that is continually having its backGroundPattern 
changed.

Richmond.

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