Monte: yes I was aware of that option… but looking for
OBJECT A (with behaviors)
behavior 1
behavior 2
bevaiour 3
all with an "equal standing". I can see how from the engine's point of view
this might be challenging vs a hierarchical/cascading layout.
ergo, answer is "no, you can't do it that way." (have multiple behaviors
parallel to each other)
The hierarchical behavior method obfuscates the architecture in the sense that
it is very hard to see the common parent behaviors that are "hiding" behind the
other child behaviors. (perhaps I am wrong there) i.e. making that method even
more challenging from a transparency-maintenance architecture choice… may as
well just "start/stop" using libs as needed.
p.s. I realize "parent-child" has been deprecated… that still doesn't mean,
IMHO, it is not the optimal language choice for talking about behaviors
BR
On 8/11/16, 11:15 AM, "use-livecode on behalf of Monte Goulding"
<[email protected] on behalf of [email protected]> wrote:
You can assign a behavior to a behavior object for common code you want to
use in multiple behaviors. The IDE does support it.
Cheers
Monte
_______________________________________________
use-livecode mailing list
[email protected]
Please visit this url to subscribe, unsubscribe and manage your subscription
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode