Monte: yes I was aware of that option… but looking for

OBJECT A (with behaviors)
       behavior 1
       behavior 2
       bevaiour 3

all with an "equal standing". I can see how from the engine's point of view 
this might be challenging vs a hierarchical/cascading layout. 

ergo, answer is "no, you can't do it that way." (have multiple behaviors 
parallel to each other)

The hierarchical behavior method obfuscates the architecture in the sense that 
it is very hard to see the common parent behaviors that are "hiding" behind the 
other child behaviors. (perhaps I am wrong there)  i.e. making that method even 
more challenging from a transparency-maintenance architecture choice… may as 
well just "start/stop" using libs as needed.

p.s. I realize "parent-child" has been deprecated… that still doesn't mean, 
IMHO, it is not the optimal language choice for talking about behaviors

BR

On 8/11/16, 11:15 AM, "use-livecode on behalf of Monte Goulding" 
<[email protected] on behalf of [email protected]> wrote:

    You can assign a behavior to a behavior object for common code you want to 
use in multiple behaviors. The IDE does support it.
    
    Cheers
    
    Monte

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