I’m working on an application that does something similar, but instead of 
creating buttons, I have graphics or images where the buttons would be, and I 
have one large button over the whole thing. There is a list of rects where the 
buttons should be… the large button gets the mouseLoc and checks the list to 
see if the mouseLoc is “within the rect” of a line of the rects. Not much 
creation or deletion of buttons.

However, I’m creating and deleting graphics and fields, and a few buttons, 
right and left with absolutely no problem, and Livecode is really fast doing 
this. LC 8.1.1

Peter Bogdanoff


On Dec 18, 2016, at 5:39 PM, Dr. Hawkins <[email protected]> wrote:

> On Sun, Dec 18, 2016 at 1:50 PM, pink <[email protected]> wrote:
> 
>> So, the only work around I've come up with is to make the buttons
>> invisible,
>> however this means as the game goes on that there are going to be hundreds
>> of invisible buttons cluttering the board.
>> 
> 
> 1) have you compiled?  Does this also happen in standalone (some crashing
> is the IDE).
> 
> 2) in addition to invisible, you can put them at a negative X or Y.
> 
> 
> 
> -- 
> Dr. Richard E. Hawkins, Esq.
> (702) 508-8462
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