Hi Ben, To try to answer the second part of your question first. I think once a movie starts playing other LC messages don’t have time to be sent. The video just takes over because it’s showing each frame quickly so your eye tells you it’s a movie.
One solution I had to use in the past to make a decent animation was to break the movie into each frame and then put each frame onto each card. I had a short movie so it ended up being 254 cards. It was for iOS so I needed to optimize for a cell phone processor. Then I was able to have a graphic which appeared on every card move on top of the changing cards. So my animated character was able to move around freely on top of a video background. I was able to adjust the timing of the loops so it looked pretty good. Regarding the first part of your message: I’m trying to duplicate some of your experience here. > Eventually I discovered by accident that this only applies to some videos. > For now, I got the job I needed to do done by rendering the original .mp4 > into a .mov with QuicktimePlayer's default settings; I haven't had time to > establish what the crucial factors are. Is this known/documented anywhere? I tried importing a Quicktime movie which had the .mov suffix into LC. I put a graphic on top of the movie and when I went to play the movie the movie put itself on top of the graphic. So what to I need to do to recreate your solution? Thanks, Rick > On Mar 26, 2017, at 6:54 PM, Ben Rubinstein via use-livecode > <use-livecode@lists.runrev.com> wrote: > > I'm trying to overlay some graphics on a video, and hit a couple of problems. > > The first, which drove me somewhat mad until I found an out, was that the > video was always displayed on top of other LC elements - graphics, fields. > This is using a player object; I found that the controller would be rendered > correctly layered among other objects, and indeed would obey blending levels; > and occasionally in tool mode the video frame would also; but once I switched > back to browse mode and played the video, it invariably displayed on top of > everything else, at 100% opacity. Toggling the "buffer" property did not > appear to make a difference. > > Eventually I discovered by accident that this only applies to some videos. > For now, I got the job I needed to do done by rendering the original .mp4 > into a .mov with QuicktimePlayer's default settings; I haven't had time to > establish what the crucial factors are. Is this known/documented anywhere? > > The second problem - which I also found frustrating because I'm sure I've > done something similar before without this arising - was in triggering the > updates to my overlay graphics. I thought that I could have a timer sending a > regular message to my code which would check the time of the movie, and > adjust graphics appropriately. The code worked but I only saw an update > twice; when the movie started, and when it stopped. As far as I could tell > this wasn't an issue about the screen not updating; but that the message > genuinely wasn't sent while the movie was playing. Again, is this a known > issue? Or do others think this should work, and I was just doing something > wrong? > > TIA, > > Ben > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode