The short version: Datagrid.... GOOD!

Bob S


> On Apr 2, 2017, at 23:58 , Mark Waddingham via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> On 2017-04-02 19:07, Richmond Mathewson via use-livecode wrote:
>> The problem, such as it is, is that the Unicode specifications have
>> 128 * 8703 slots for glyphs (= a big number my mind cannot cope with)
>> and the display in my "CHAR REF" stack is set up to cope with 128
>> glyphs a go: hence 8703 buttons.
>> Of course I could be racist and leave out the Chinese ideograph slots
>> (= about 70%) . . .
> 
> You'd probably be okay with 8703 buttons (were there not a co-ordinate 
> magnitude limit), but certainly not with 128*8703 buttons.
> 
> To give some context...
> 
> Each button takes up at least 128 bytes in memory, so:
> 
>  8703 buttons is about 1.4Mb - which isn't too bad
> 
>  8703*128 buttons would be about 150Mb - which is substantially more
> 
> Admittedly, neither of these will 'break the bank' in terms of memory 
> availability, even on machines of a G3 Mac vintage, however just storing the 
> representation of such things in memory is not the only issue. The engine has 
> to do things like:
> 
>  - render all the controls on the card
> 
>  - perform hit testing when the user clicks or interacts with the card
> 
>  - search for controls when you reference them in script
> 
> Rendering requires a linear back to front scan of each control, painting each 
> one which is within the visible rect of the window the card sits in. This 
> means that if you have 8703*128 buttons it will need to perform that many 
> steps to render. Additionally, whenever a small amount changes, it needs to 
> do this again - as any one control *could* have been moved or intersect with 
> the area which has changed (and thus require rendering).
> 
> Hit testing is similar, although the process is from front to back, and stops 
> as soon as a control says it is the target of the mouse / user interaction 
> event.
> 
> The third case, is the killer though. Looking up a control by name or by 
> later requires (on average) number of controls on card / 2 steps to perform. 
> If you use the (short) id, then there is a per-stack cache which makes the 
> lookup take 1 step if it has been looked up before but the normal number of 
> steps if it has not.
> 
> In general, we'd never advise using so many controls on a single card - and a 
> data-oriented approach which is what others have suggested is generally the 
> best approach in this case. i.e. Update the content of a small set of buttons 
> as the user browses through the list.
> 
>> I wonder if that limit is "cast in stone" or the Livecode people could
>> expand it?
> 
> Currently engine controls are limited to 16-bit quantities for co-ordinates - 
> which means a range of -32768 to 32768. The underlying rendering library we 
> use (libgraphics), however, uses floats (32-bit real numbers which given an 
> integer range up to around 2^24). So, updating the engine to use floats or 
> similar in its co-ordinates for controls is certainly possible, just not a 
> task we've undertaken yet.
> 
> Warmest Regards,
> 
> Mark.
> 
> -- 
> Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
> LiveCode: Everyone can create apps


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